Private Rust Development - 641 Blueprints
82.17.236.46:28115 checked 11h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:25 UTC 10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Private Rust Development - 641 Blueprints?
In the top 32% of all ranked servers, Private Rust Development - 641 Blueprints is #7,119 on player hours for the last seven days.
Is Private Rust Development - 641 Blueprints busy?
At this moment, Private Rust Development - 641 Blueprints is offline, with the last sighting 11 hours ago. Averaged across the last seven days: 0 players, peaking at 1. Over the last 48 hours, the peak hour was 18:00 UTC, averaging 1 players.
Tags and Filters
What is the meaning of the tags on Private Rust Development - 641 Blueprints?
Read by the game's server browser, the tags Private Rust Development - 641 Blueprints publishes are: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slot count is 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Game build number: 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Uses Carbon for plugins. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Private Rust Development - 641 Blueprints?
These BestRustServers.xyz lists include Private Rust Development - 641 Blueprints: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Private Rust Development - 641 Blueprints on?
Rust network protocol 2634 and build 167398 on Windows is what Private Rust Development - 641 Blueprints uses. Steam updates your game automatically, but it needs to match the protocol to join.
How reliable is Private Rust Development - 641 Blueprints and is it online?
Offline now for Private Rust Development - 641 Blueprints, last seen 11 hours ago. Over the past 7 full days, it was online 110 of 168 hours, 65% of the time. The first time BestRustServers.xyz saw it was on 29 September 2026.
What is the location of Private Rust Development - 641 Blueprints?
No region is published by Private Rust Development - 641 Blueprints. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 82.17.236.46:28115 is its address.
Rules and Settings
What is the map on Private Rust Development - 641 Blueprints?
A procedural map is what Private Rust Development - 641 Blueprints runs, generated by the game.
What are the settings and rules for Private Rust Development - 641 Blueprints?
The name Private Rust Development - 641 Blueprints carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Carbon plugins are used. The server has VAC off.
Wipe Schedule
On what schedule does Private Rust Development - 641 Blueprints wipe?
Private Rust Development - 641 Blueprints's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 10 days 18 hours.
On Private Rust Development - 641 Blueprints, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
What is the process to join Private Rust Development - 641 Blueprints?
Enter client.connect 82.17.236.46:28115 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slot count is 10.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Game build number: 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.