SR Sub Developed Server
82.21.2.35:10200 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
- crowd held
- 50% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 01:33 UTC 9d ago | 0 | – | running | 0 |
| Fri 2 Oct, 14:53 UTC 11d ago | 0 | – | 1.4 days | 0 |
| Thu 1 Oct, 18:11 UTCFW 12d ago | 0 | – | 0.9 days | 0 |
| Tue 29 Sep, 11:23 UTC 14d ago | 1 | halved by day 1 | 2.3 days | 0 |
| Sat 26 Sep, 17:28 UTC 17d ago | 1 | held half | 2.7 days | 0 |
| Sat 26 Sep, 03:34 UTC 17d ago | 1 | – | 0.6 days | 0 |
| Fri 25 Sep, 04:49 UTC 18d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 09:10 UTC 20d ago | 3 | – | 1.8 days | 0 |
| Wed 23 Sep, 03:03 UTC 20d ago | 3 | – | 0.3 days | 0 |
| Thu 17 Sep, 13:00 UTC 26d ago | 1 | halved by day 1 | 5.6 days | 0 |
| Mon 14 Sep, 14:38 UTC 29d ago | 5 | held half | 2.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
SR Sub Developed Server ranking: what position does it hold?
Rank #11,267 over the last seven days in player hours: SR Sub Developed Server, inside the top 50% of ranked servers.
How many players are on SR Sub Developed Server?
SR Sub Developed Server: 0 players now, with 40 slots available. The average player count over the last seven days is 0, with a peak of 4. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 0 players.
Server Tags
SR Sub Developed Server tags: what do they indicate?
Read by the game's server browser, the tags SR Sub Developed Server publishes are: gmrust (Game mode): Rust survival, standard; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Build 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does SR Sub Developed Server appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include SR Sub Developed Server are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is SR Sub Developed Server on?
Rust network protocol 2634 and build 167584 on Linux is what SR Sub Developed Server uses. Joining requires the same protocol; Steam updates your game for you.
Is the performance on SR Sub Developed Server smooth?
Its average server fps over the last 48 hours was 30, with a low of 27. Buildings, deployables and the rest of the world accounted for up to 44,546 entities. Memory use peaked at 2,102 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of SR Sub Developed Server?
The server is online: SR Sub Developed Server. About 2 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 144 of 168 hours, 86% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of SR Sub Developed Server?
No region is given by SR Sub Developed Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 82.21.2.35:10200 is its address.
Rules and Settings
SR Sub Developed Server map: which one is it?
A procedural map of size 2,500 and seed 1337 is what SR Sub Developed Server runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
SR Sub Developed Server rules and settings: what are they?
No gather rate appears in the name of SR Sub Developed Server. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Carbon. VAC: on.
Wipe Information
When does SR Sub Developed Server wipe?
With irregular wipe times on SR Sub Developed Server, no next wipe is predictable. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 9 days 22 hours.
What happens on wipe day on SR Sub Developed Server?
An average peak of 0 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
How to Join
SR Sub Developed Server joining: how is it done?
To connect, type client.connect 82.21.2.35:10200 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp40- Max players The server has 40 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Build 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.