4Netplayers Jungle Server Test
82.223.22.21:23400 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 14h. The force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 22d 14hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:03 UTCFW 12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of 4Netplayers Jungle Server Test?
In the top 32% of all ranked servers, 4Netplayers Jungle Server Test is #7,167 on player hours for the last seven days.
Is 4Netplayers Jungle Server Test busy?
The current player count for 4Netplayers Jungle Server Test is 0, out of 10 slots. The seven-day average player count stands at 0, and the highest point was 1.
Tags & Lists
How should the tags on 4Netplayers Jungle Server Test be interpreted?
The game's server browser reads these tags from 4Netplayers Jungle Server Test: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167398 (Build): Build 167398; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does 4Netplayers Jungle Server Test appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include 4Netplayers Jungle Server Test are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
4Netplayers Jungle Server Test Rust version: which one?
On Linux, 4Netplayers Jungle Server Test runs Rust network protocol 2634 and build 167398. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on 4Netplayers Jungle Server Test?
For the past 48 hours, server fps averaged 30, never dropping below 30. Buildings, deployables and the rest of the world accounted for up to 201,850 entities. The maximum memory used was 4,140 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is 4Netplayers Jungle Server Test and is it online?
4Netplayers Jungle Server Test is currently online. According to its reported uptime, the last restart was about 47 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 29 September 2026, BestRustServers.xyz saw it for the first time.
Where can 4Netplayers Jungle Server Test be found?
No region is published by 4Netplayers Jungle Server Test. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 82.223.22.21:23400.
Settings & Map
Which map is used on 4Netplayers Jungle Server Test?
Generated by the game, the map on 4Netplayers Jungle Server Test is procedural, size 6,000, seed 1234567890. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for 4Netplayers Jungle Server Test?
A gather rate is not given in the name 4Netplayers Jungle Server Test. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC: on.
Wipe Schedule
On what schedule does 4Netplayers Jungle Server Test wipe?
The force wipe is the one monthly wipe on 4Netplayers Jungle Server Test. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The current world has been running since 12 days 9 hours.
What happens on wipe day on 4Netplayers Jungle Server Test?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd reached its peak.
Join Server
4Netplayers Jungle Server Test joining: how is it done?
Use the F1 console: client.connect 82.223.22.21:23400. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp10- Max players The server has 10 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167398- Build Build 167398.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.