Pulse isolated staging compatibility test
84.203.49.238:28775 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does Pulse isolated staging compatibility test sit in the rankings?
In the top 69% of all ranked servers, Pulse isolated staging compatibility test is #16,275 on player hours for the last seven days.
How many players are on Pulse isolated staging compatibility test?
The server Pulse isolated staging compatibility test is currently offline; it was last seen 13 days ago.
Tags & Lists
How should the tags on Pulse isolated staging compatibility test be interpreted?
The game's server browser reads these tags from Pulse isolated staging compatibility test: gmrust (Game mode): Rust survival, standard; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166493 (Build): Game build number: 166493; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Pulse isolated staging compatibility test appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Pulse isolated staging compatibility test are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
Pulse isolated staging compatibility test Rust version: which one?
Rust network protocol 2634 and build 166493 on Windows is what Pulse isolated staging compatibility test uses. Steam updates your game automatically, but it needs to match the protocol to join.
Pulse isolated staging compatibility test uptime and reliability: what are they?
Last seen 13 days ago, Pulse isolated staging compatibility test is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first time BestRustServers.xyz saw it was on 1 October 2026.
Pulse isolated staging compatibility test location: where is it?
No region is given by Pulse isolated staging compatibility test. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 84.203.49.238:28775 is its address.
Settings & Map
Pulse isolated staging compatibility test map: which one is it?
Procedural map: that is what Pulse isolated staging compatibility test runs, and it is generated by the game.
What are the settings and rules for Pulse isolated staging compatibility test?
No gather rate appears in the name of Pulse isolated staging compatibility test. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. VAC: off.
Wipe Schedule
On what schedule does Pulse isolated staging compatibility test wipe?
The record holds too few wipes for Pulse isolated staging compatibility test to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 13 days.
Connect
How can I connect to Pulse isolated staging compatibility test?
To connect, type client.connect 84.203.49.238:28775 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166493,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp2- Max players Slots: 2.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166493- Build Game build number: 166493.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.