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34,983 players on 11,451 servers

Online #7,106

GodsForsakenLand

85.134.72.218:28015 checked 10m ago

moddedoxide

Players

Now1/10
Peak, 48 hours2
7-day average0
7-day peak2
AveragePeak
00.511.5207:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 22:01 UTC 10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 128 on average
59/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 108 on average
49/225
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10EU · groups of 8+ · weekly · 90 on average
89/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 85 on average
15/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
7/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average
15/700

Quick answers

from the figures on this page

Player Numbers

Where does GodsForsakenLand sit in the rankings?

Over the last seven days, GodsForsakenLand ranks #7,106 in player hours, which is in the top 32% of ranked servers.

Is GodsForsakenLand busy?

The current player count for GodsForsakenLand is 1, out of 10 slots. Averaged across the last seven days: 0 players, peaking at 2. The busiest time in the last 48 hours was 16:00 UTC, when the average player count was 2.

Server Tags

GodsForsakenLand tags: what do they indicate?

For GodsForsakenLand, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Game build number: 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

Where does GodsForsakenLand appear in BestRustServers.xyz lists and filters?

The BestRustServers.xyz lists that include GodsForsakenLand are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server Information

What Rust version is GodsForsakenLand on?

On Windows, GodsForsakenLand runs Rust network protocol 2634 and build 166652. Joining requires the same protocol; Steam updates your game for you.

GodsForsakenLand performance: is it smooth?

For the past 48 hours, server fps averaged 115, never dropping below 96. Buildings, deployables and the rest of the world accounted for up to 113,301 entities. Memory use peaked at 6,506 MB. Players feel lag when fps is low and entity count climbs.

What is the uptime and reliability of GodsForsakenLand?

GodsForsakenLand is currently online. About 9 days 19 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 3 October 2026.

GodsForsakenLand location: where is it?

No region is published by GodsForsakenLand. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 85.134.72.218:28015.

Rules and Settings

Which map is used on GodsForsakenLand?

Generated by the game, the map on GodsForsakenLand is procedural, size 4,500, seed 9876513. The map can be viewed on RustMaps from this page, since size and seed fix it.

GodsForsakenLand rules and settings: what are they?

A gather rate is not given in the name GodsForsakenLand. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is on.

Wipe Schedule

When does GodsForsakenLand wipe?

Too few wipes are on record for GodsForsakenLand to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 10 days 8 hours.

What happens on wipe day on GodsForsakenLand?

The average busiest point of its recent wipes was 2 players. 11 hours after the latest wipe, the crowd hit its peak.

Connect

How can I connect to GodsForsakenLand?

To connect, type client.connect 85.134.72.218:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard in Rust.
mp10
Max players The server has 10 slots.
ts8
Group limit The game default is 8 per team.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs166652
Build Game build number: 166652.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code No region code listed.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it appears under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.