GodsForsakenLand
85.134.72.218:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:01 UTC 10d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does GodsForsakenLand sit in the rankings?
Over the last seven days, GodsForsakenLand ranks #7,106 in player hours, which is in the top 32% of ranked servers.
Is GodsForsakenLand busy?
The current player count for GodsForsakenLand is 1, out of 10 slots. Averaged across the last seven days: 0 players, peaking at 2. The busiest time in the last 48 hours was 16:00 UTC, when the average player count was 2.
Server Tags
GodsForsakenLand tags: what do they indicate?
For GodsForsakenLand, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Game build number: 166652; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does GodsForsakenLand appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include GodsForsakenLand are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is GodsForsakenLand on?
On Windows, GodsForsakenLand runs Rust network protocol 2634 and build 166652. Joining requires the same protocol; Steam updates your game for you.
GodsForsakenLand performance: is it smooth?
For the past 48 hours, server fps averaged 115, never dropping below 96. Buildings, deployables and the rest of the world accounted for up to 113,301 entities. Memory use peaked at 6,506 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of GodsForsakenLand?
GodsForsakenLand is currently online. About 9 days 19 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 3 October 2026.
GodsForsakenLand location: where is it?
No region is published by GodsForsakenLand. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 85.134.72.218:28015.
Rules and Settings
Which map is used on GodsForsakenLand?
Generated by the game, the map on GodsForsakenLand is procedural, size 4,500, seed 9876513. The map can be viewed on RustMaps from this page, since size and seed fix it.
GodsForsakenLand rules and settings: what are they?
A gather rate is not given in the name GodsForsakenLand. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is on.
Wipe Schedule
When does GodsForsakenLand wipe?
Too few wipes are on record for GodsForsakenLand to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 10 days 8 hours.
What happens on wipe day on GodsForsakenLand?
The average busiest point of its recent wipes was 2 players. 11 hours after the latest wipe, the crowd hit its peak.
Connect
How can I connect to GodsForsakenLand?
To connect, type client.connect 85.134.72.218:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Game build number: 166652.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.