4Netplayers Rust Server probe 1
85.14.206.21:26700 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does 4Netplayers Rust Server probe 1 sit in the rankings?
Over the last seven days, 4Netplayers Rust Server probe 1 ranks #11,389 in player hours, which is in the top 51% of ranked servers.
Is 4Netplayers Rust Server probe 1 busy?
4Netplayers Rust Server probe 1 is not online at the moment; its last appearance was 3 days 1 hours ago. Averaged across the last seven days: 1 players, peaking at 1.
Tags and Filters
What is the meaning of the tags on 4Netplayers Rust Server probe 1?
The game's server browser reads these tags from 4Netplayers Rust Server probe 1: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167398 (Build): Running build 167398; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
4Netplayers Rust Server probe 1 in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include 4Netplayers Rust Server probe 1: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Details
4Netplayers Rust Server probe 1 Rust version: which one?
The combination is Rust network protocol 2634 and build 167398 on Linux for 4Netplayers Rust Server probe 1. Joining requires the same protocol; Steam updates your game for you.
How reliable is 4Netplayers Rust Server probe 1 and is it online?
Offline now for 4Netplayers Rust Server probe 1, last seen 3 days 1 hours ago. Over the past 3 full days, it was online 1 of 72 hours, 1% of the time. On 10 October 2026, BestRustServers.xyz saw it for the first time.
Where can 4Netplayers Rust Server probe 1 be found?
There is no region published by 4Netplayers Rust Server probe 1. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 85.14.206.21:26700.
Settings & Map
Which map is used on 4Netplayers Rust Server probe 1?
On 4Netplayers Rust Server probe 1, the map is procedural, size 4,500 with seed 1234567890, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does 4Netplayers Rust Server probe 1 have?
The name 4Netplayers Rust Server probe 1 carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. The server has VAC on.
Wipe Information
When does 4Netplayers Rust Server probe 1 wipe?
The record holds too few wipes for 4Netplayers Rust Server probe 1 to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 3 days 20 hours.
Connect
How can I connect to 4Netplayers Rust Server probe 1?
Use the F1 console: client.connect 85.14.206.21:26700. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167398- Build Running build 167398.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.