4Netplayers Rust Server probe 1
85.14.216.84:21200 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:41 UTC 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of 4Netplayers Rust Server probe 1?
Over the last seven days, 4Netplayers Rust Server probe 1 ranks #15,927 in player hours, which is in the top 69% of ranked servers.
What is the player count on 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 is not online at the moment; its last appearance was 12 days 15 hours ago.
Server Tags
4Netplayers Rust Server probe 1 tags: what do they indicate?
Read by the game's server browser, the tags 4Netplayers Rust Server probe 1 publishes are: gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs166494 (Build): Build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
4Netplayers Rust Server probe 1 in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include 4Netplayers Rust Server probe 1 are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
What Rust version is 4Netplayers Rust Server probe 1 on?
The combination is Rust network protocol 2634 and build 166494 on Linux for 4Netplayers Rust Server probe 1. Steam updates your game automatically, but it needs to match the protocol to join.
How reliable is 4Netplayers Rust Server probe 1 and is it online?
Offline now for 4Netplayers Rust Server probe 1, last seen 12 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 24 September 2026, BestRustServers.xyz saw it for the first time.
4Netplayers Rust Server probe 1 location: where is it?
There is no region published by 4Netplayers Rust Server probe 1. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 85.14.216.84:21200 is its address.
Rules and Settings
What is the map on 4Netplayers Rust Server probe 1?
A procedural map of size 4,500 and seed 1234567890 is what 4Netplayers Rust Server probe 1 runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for 4Netplayers Rust Server probe 1?
The name 4Netplayers Rust Server probe 1 carries no gather multiplier. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. VAC protection is on.
Wipe Cycle
On what schedule does 4Netplayers Rust Server probe 1 wipe?
The record holds too few wipes for 4Netplayers Rust Server probe 1 to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 12 days 15 hours.
What happens on wipe day on 4Netplayers Rust Server probe 1?
The average busiest point of its recent wipes was 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How to Join
How can I connect to 4Netplayers Rust Server probe 1?
Enter client.connect 85.14.216.84:21200 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp10- Max players The server has 10 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs166494- Build Build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.