4Netplayers Rust Server
85.14.216.84:23300 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 4 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 12:09 UTC 3d ago | 4 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
4Netplayers Rust Server ranking: what position does it hold?
Rank #4,801 over the last seven days in player hours: 4Netplayers Rust Server, inside the top 22% of ranked servers.
What is the player count on 4Netplayers Rust Server?
4Netplayers Rust Server: 0 players now, with 10 slots available. The seven-day average player count stands at 0, and the highest point was 4. The busiest time in the last 48 hours was 11:00 UTC, when the average player count was 2.
Server Tags
How should the tags on 4Netplayers Rust Server be interpreted?
Read by the game's server browser, the tags 4Netplayers Rust Server publishes are: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
4Netplayers Rust Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include 4Netplayers Rust Server: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Information
What Rust version is 4Netplayers Rust Server on?
The combination is Rust network protocol 2634 and build 167781 on Linux for 4Netplayers Rust Server. Your game has to match the protocol to connect; Steam takes care of updating it.
Is the performance on 4Netplayers Rust Server smooth?
For the past 48 hours, server fps averaged 30, never dropping below 28. Buildings, deployables and the rest of the world accounted for up to 90,039 entities. At its highest, memory usage was 2,851 MB. What players experience as lag is low fps combined with a rising entity count.
4Netplayers Rust Server uptime and reliability: what are they?
4Netplayers Rust Server is currently online. The uptime it reports shows a restart roughly 1 hours ago. Over the past 4 full days, it was online 96 of 96 hours, 100% of the time. On 10 October 2026, BestRustServers.xyz saw it for the first time.
Where can 4Netplayers Rust Server be found?
There is no region published by 4Netplayers Rust Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 85.14.216.84:23300 is its address.
Settings & Map
4Netplayers Rust Server map: which one is it?
On 4Netplayers Rust Server, the map is procedural, size 4,000 with seed 1234567890, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What rules and configuration does 4Netplayers Rust Server have?
No gather rate appears in the name of 4Netplayers Rust Server. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. The server has VAC on.
Wipe Cycle
When does 4Netplayers Rust Server wipe?
4Netplayers Rust Server's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. Its world dates from 3 days 18 hours.
On 4Netplayers Rust Server, what occurs on wipe day?
An average peak of 4 players was drawn by its recent wipes. 29 hours into the latest wipe, the crowd reached its peak.
Join Server
What is the process to join 4Netplayers Rust Server?
To connect, type client.connect 85.14.216.84:23300 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp10- Max players Slots: 10.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.