MattOS Experimental Playtest Server
86.21.55.201:28019 checked 21d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 days between real wipes
- on rhythm
- 88% of its recent wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 13:20 UTC 21d ago | 0 | – | running | 0 |
| Tue 22 Sep, 06:41 UTC 21d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 23:53 UTC 21d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 17:41 UTC 22d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 10:47 UTC 22d ago | 0 | – | 0.3 days | 0 |
| Mon 21 Sep, 03:44 UTC 22d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 21:25 UTC 23d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 14:39 UTC 23d ago | 0 | – | 0.3 days | 0 |
| Sun 20 Sep, 06:35 UTC 23d ago | 0 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
MattOS Experimental Playtest Server ranking: what position does it hold?
In the top 67% of all ranked servers, MattOS Experimental Playtest Server is #15,460 on player hours for the last seven days.
Is MattOS Experimental Playtest Server busy?
MattOS Experimental Playtest Server is not online at the moment; its last appearance was 21 days 6 hours ago.
Server Tags
How should the tags on MattOS Experimental Playtest Server be interpreted?
For MattOS Experimental Playtest Server, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): Slot count is 100; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs164530 (Build): Build 164530; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does MattOS Experimental Playtest Server appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include MattOS Experimental Playtest Server are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Overview
MattOS Experimental Playtest Server Rust version: which one?
Rust network protocol 2633 and build 164530 on Windows is what MattOS Experimental Playtest Server uses. Steam updates your game automatically, but it needs to match the protocol to join.
MattOS Experimental Playtest Server uptime and reliability: what are they?
Offline now for MattOS Experimental Playtest Server, last seen 21 days 6 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. It was first seen by BestRustServers.xyz on 17 September 2026.
What is the location of MattOS Experimental Playtest Server?
There is no region published by MattOS Experimental Playtest Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 86.21.55.201:28019.
Settings & Map
What is the map on MattOS Experimental Playtest Server?
Generated by the game, the map on MattOS Experimental Playtest Server is procedural.
What are the settings and rules for MattOS Experimental Playtest Server?
A gather rate is not given in the name MattOS Experimental Playtest Server. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Carbon plugins are used. VAC: on.
Wipe Information
MattOS Experimental Playtest Server wipe schedule: what does it show?
No next wipe can be predicted for MattOS Experimental Playtest Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 21 days 7 hours.
What happens on wipe day on MattOS Experimental Playtest Server?
An average peak of 0 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
Connect
MattOS Experimental Playtest Server joining: how is it done?
Use the F1 console: client.connect 86.21.55.201:28019. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y
Game
gmrust- Game mode Standard survival gameplay.
mp100- Max players Slot count is 100.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs164530- Build Build 164530.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.