TEAM PROJECT
EU 89.105.200.130:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 19 October, 17:46 UTC, in 5d 4h. Its weekly schedule tag · low confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 5d 4hMon 19 Oct, 17:46 UTC
- 12d 4hMon 26 Oct, 17:46 UTC
- 19d 4hMon 2 Nov, 17:46 UTC
- 22d 6hThu 5 Nov, 19:00 UTCFW
- 26d 4hMon 9 Nov, 17:46 UTC
- 33d 4hMon 16 Nov, 17:46 UTC
- 40d 4hMon 23 Nov, 17:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 21 Sep, 17:46 UTC 22d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does TEAM PROJECT sit in the rankings?
In Europe, TEAM PROJECT is #2,453; across all ranked servers, #14,456 on player hours over the last seven days, in the top 63%.
What is the player count on TEAM PROJECT?
At this moment, TEAM PROJECT is offline, with the last sighting 22 days 17 hours ago.
Tags and Filters
What is the meaning of the tags on TEAM PROJECT?
The game's server browser reads these tags from TEAM PROJECT: gmvanilla (Game mode): Survival in vanilla mode; mp150 (Max players): Slot count is 150; ts8 (Group limit): Teams are limited to 8, the default; v2633 (Protocol): Game protocol 2633; the same version is required to join; cs164530 (Build): Running build 164530; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^i (Battlefield): High-rate PvP with kits, played fast; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded category applies; plugins or settings alter gameplay; EU (Europe): In the server browser it appears under Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
TEAM PROJECT in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include TEAM PROJECT: Rust servers in Europe, Best modded Rust servers and Best Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server Overview
What Rust version is TEAM PROJECT on?
Rust network protocol 2633 and build 164530 on Linux is what TEAM PROJECT uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is TEAM PROJECT and is it online?
Last seen 22 days 17 hours ago, TEAM PROJECT is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first time BestRustServers.xyz saw it was on 20 September 2026.
Where can TEAM PROJECT be found?
In Europe, TEAM PROJECT lists itself with its EU tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 89.105.200.130:28015 is its address.
Settings & Map
What is the map on TEAM PROJECT?
Generated by the game, the map on TEAM PROJECT is procedural.
TEAM PROJECT rules and settings: what are they?
The name TEAM PROJECT carries no gather multiplier. No group limit is stated; the game's default of 8 players applies. Listed as battlefield, high rates and kits: fast PvP. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Oxide. Self-described as vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC: on.
Wipe Information
On what schedule does TEAM PROJECT wipe?
As TEAM PROJECT's record holds too few wipes to confirm its schedule, its tag drives the prediction. Monday 19 October at 17:46 UTC is when the next wipe is due. Its world dates from 22 days 19 hours. Weekly wipes are declared in its tags.
On TEAM PROJECT, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd reached its peak.
Connect
What is the process to join TEAM PROJECT?
Use the F1 console: client.connect 89.105.200.130:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla mode.
mp150- Max players Slot count is 150.
ts8- Group limit Teams are limited to 8, the default.
v2633- Protocol Game protocol 2633; the same version is required to join.
cs164530- Build Running build 164530.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Gameplay
^i- Battlefield High-rate PvP with kits, played fast.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
EU- Europe In the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.