SKP Testserver
89.163.188.215:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC 1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of SKP Testserver?
Over the last seven days, SKP Testserver ranks #9,447 in player hours, which is in the top 42% of ranked servers.
Is SKP Testserver busy?
The current player count for SKP Testserver is 1, out of 10 slots. The average player count over the last seven days is 0, with a peak of 1. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 1 players.
Tags and Filters
How should the tags on SKP Testserver be interpreted?
Read by the game's server browser, the tags SKP Testserver publishes are: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167584 (Build): Running build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it appears under Modded. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain SKP Testserver?
The BestRustServers.xyz lists that include SKP Testserver are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Information
SKP Testserver Rust version: which one?
On Linux, SKP Testserver runs Rust network protocol 2634 and build 167584. Your game has to match the protocol to connect; Steam takes care of updating it.
SKP Testserver performance: is it smooth?
Over 48 hours, it averaged 25 server fps; the lowest was 7. The entity count reached 117,108, covering buildings, deployables and all other world objects. Memory use peaked at 4,470 MB. Players feel lag when fps is low and entity count climbs.
How reliable is SKP Testserver and is it online?
The server is online: SKP Testserver. About 18 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
SKP Testserver location: where is it?
No region is given by SKP Testserver. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 89.163.188.215:28015 is its address.
Rules & Map
SKP Testserver map: which one is it?
A procedural map of size 4,500 and seed 1203837342 is what SKP Testserver runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
SKP Testserver rules and settings: what are they?
A gather rate is not given in the name SKP Testserver. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC: on.
Wipe Cycle
When does SKP Testserver wipe?
Too few wipes are on record for SKP Testserver to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 39 hours.
How to Join
SKP Testserver joining: how is it done?
Use the F1 console: client.connect 89.163.188.215:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slots: 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167584- Build Running build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.