TroubleChute
89.244.82.160:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of TroubleChute?
Rank #15,986 over the last seven days in player hours: TroubleChute, inside the top 71% of ranked servers.
Is TroubleChute busy?
TroubleChute is not online at the moment; its last appearance was 4 days 1 hours ago. The average player count over the last seven days is 0.
Tags & Lists
TroubleChute tags: what do they indicate?
Read by the game's server browser, the tags TroubleChute publishes are: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
TroubleChute in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include TroubleChute are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
What Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2634 and build 166652. Your game has to match the protocol to connect; Steam takes care of updating it.
TroubleChute uptime and reliability: what are they?
Offline now for TroubleChute, last seen 4 days 1 hours ago. Over the past 3 full days, it was online 0 of 72 hours, 0% of the time. On 9 October 2026, BestRustServers.xyz saw it for the first time.
TroubleChute location: where is it?
There is no region published by TroubleChute. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 89.244.82.160:28015.
Settings & Map
What is the map on TroubleChute?
A procedural map is what TroubleChute runs, generated by the game.
What rules and configuration does TroubleChute have?
No gather rate appears in the name of TroubleChute. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Carbon plugins are used. VAC protection is on.
Wipe Information
When does TroubleChute wipe?
Too few wipes are on record for TroubleChute to reveal its rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 10 days 9 hours.
Connect
TroubleChute joining: how is it done?
To connect, type client.connect 89.244.82.160:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players The server has 10 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.