[DEV] Server
89.93.3.136:12015 checked 52m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.1 days between real wipes
- on rhythm
- 40% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 50% else halves by day 4
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 14:00 UTC 9d ago | 1 | – | running | 0 |
| Sat 3 Oct, 22:21 UTC 10d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC 11d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC 16d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC 19d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC 20d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of [DEV] Server?
Rank #11,522 over the last seven days in player hours: [DEV] Server, inside the top 52% of ranked servers.
Is [DEV] Server busy?
The server [DEV] Server is currently offline; it was last seen 52 minutes ago. The average player count over the last seven days is 0, with a peak of 1.
Tags & Lists
How should the tags on [DEV] Server be interpreted?
The game's server browser reads these tags from [DEV] Server: gmrust (Game mode): Standard survival gameplay; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Uses Carbon for plugins. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain [DEV] Server?
These BestRustServers.xyz lists include [DEV] Server: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
[DEV] Server Rust version: which one?
On Windows, [DEV] Server runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
[DEV] Server uptime and reliability: what are they?
Offline now for [DEV] Server, last seen 52 minutes ago. Over the past 7 full days, it was online 61 of 168 hours, 36% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of [DEV] Server?
No region is given by [DEV] Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 89.93.3.136:12015.
Rules and Settings
Which map is used on [DEV] Server?
Procedural map: that is what [DEV] Server runs, and it is generated by the game.
What are the settings and rules for [DEV] Server?
The name [DEV] Server carries no gather multiplier. The default cap of 8 players per group is in force. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Carbon. VAC: on.
Wipe Cycle
On what schedule does [DEV] Server wipe?
No next wipe can be predicted for [DEV] Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 9 days 9 hours.
On [DEV] Server, what occurs on wipe day?
The average busiest point of its recent wipes was 1 players. 4 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 50% of its recent wipes. By day 4 the crowd had fallen below half in the wipes that did not hold.
Connect
How can I connect to [DEV] Server?
Enter client.connect 89.93.3.136:12015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Standard survival gameplay.
mp2- Max players Slots: 2.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.