INTFO Rust | Procedural
91.240.74.124:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.4 days between real wipes
- on rhythm
- 20% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 2.5
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:19 UTC 10d ago | 2 | – | running | 0 |
| Thu 1 Oct, 22:32 UTCFW 11d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 11:26 UTC 23d ago | 1 | halved by day 4 | 11.5 days | 0 |
| Fri 18 Sep, 11:05 UTC 25d ago | 1 | halved by day 1 | 2 days | 0 |
| Thu 17 Sep, 20:42 UTC 25d ago | 1 | – | 0.6 days | 0 |
| Wed 16 Sep, 22:44 UTC 26d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
INTFO Rust | Procedural ranking: what position does it hold?
Over the last seven days, INTFO Rust | Procedural ranks #6,259 in player hours, which is in the top 28% of ranked servers.
Is INTFO Rust | Procedural busy?
0 of 10 slots are filled on INTFO Rust | Procedural at the moment. The average player count over the last seven days is 0, with a peak of 2. The busiest time in the last 48 hours was 19:00 UTC, when the average player count was 2.
Tags and Filters
INTFO Rust | Procedural tags: what do they indicate?
For INTFO Rust | Procedural, the game's server browser reads the following tags: gmrust (Game mode): Rust survival, standard; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $rpol (Region code): Region code: pol; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Uses Carbon for plugins. Current players, queue and world creation time come from the tags and appear at the top of this page.
INTFO Rust | Procedural in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include INTFO Rust | Procedural are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Details
INTFO Rust | Procedural Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for INTFO Rust | Procedural. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on INTFO Rust | Procedural?
Its average server fps over the last 48 hours was 87, with a low of 6. It held up to 78,253 entities: everything from buildings to deployables in the world. At its highest, memory usage was 3,601 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of INTFO Rust | Procedural?
INTFO Rust | Procedural is currently online. The uptime it reports shows a restart roughly 5 hours ago. It was up 96% of the time over the last 7 full days, 161 of 168 hours. It was first seen by BestRustServers.xyz on 16 September 2026.
INTFO Rust | Procedural location: where is it?
There is no region published by INTFO Rust | Procedural, and its region code is pol. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 91.240.74.124:28015 is its address.
Rules & Map
What is the map on INTFO Rust | Procedural?
A procedural map of size 3,500 and seed 1573025114 is what INTFO Rust | Procedural runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does INTFO Rust | Procedural have?
No gather rate appears in the name of INTFO Rust | Procedural. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Plugins or settings change the game, so it appears under Modded. Carbon plugins are used. VAC protection is on.
Wipe Cycle
When does INTFO Rust | Procedural wipe?
With irregular wipe times on INTFO Rust | Procedural, no next wipe is predictable. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 10 days 10 hours.
What happens on wipe day on INTFO Rust | Procedural?
An average peak of 1 players was drawn by its recent wipes. 33 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half the peak was lost by day 2.5.
Connect
How can I connect to INTFO Rust | Procedural?
Use the F1 console: client.connect 91.240.74.124:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://rust.intfo.ru is its website.
Server tags
Published as mp10,ptrak,$rpol,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players Slots: 10.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$rpol- Region code Region code: pol.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Uses Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.