ServerDevServer
91.245.44.75:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.6 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:03 UTC 2d ago | 1 | – | running | 1 |
| Fri 2 Oct, 17:51 UTC 12d ago | 1 | – | 9.8 days | 1 |
| Thu 1 Oct, 23:36 UTCFW 13d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 08:11 UTC 19d ago | 0 | – | 6.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of ServerDevServer?
Over the last seven days, ServerDevServer ranks #14,285 in player hours, which is in the top 64% of ranked servers.
Is ServerDevServer busy?
At this moment, ServerDevServer is offline, with the last sighting 2 days 13 hours ago. The seven-day average player count stands at 1, and the highest point was 1.
Tags and Filters
ServerDevServer tags: what do they indicate?
Read by the game's server browser, the tags ServerDevServer publishes are: gmrust (Game mode): Rust survival, standard; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166494 (Build): Build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does ServerDevServer appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include ServerDevServer are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Details
ServerDevServer Rust version: which one?
On Windows, ServerDevServer runs Rust network protocol 2634 and build 166494. Steam updates your game automatically, but it needs to match the protocol to join.
What is the uptime and reliability of ServerDevServer?
Offline now for ServerDevServer, last seen 2 days 13 hours ago. It was up 1% of the time over the last 7 full days, 1 of 168 hours. On 17 September 2026, BestRustServers.xyz saw it for the first time.
Where can ServerDevServer be found?
No region is given by ServerDevServer. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.245.44.75:28015.
Settings & Map
What is the map on ServerDevServer?
Procedural map: that is what ServerDevServer runs, and it is generated by the game.
What rules and configuration does ServerDevServer have?
A gather rate is not given in the name ServerDevServer. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. VAC protection is off.
Wipe Cycle
On what schedule does ServerDevServer wipe?
The wipe times of ServerDevServer are irregular, so no next wipe can be predicted. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 2 days 14 hours.
What happens on wipe day on ServerDevServer?
An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak.
How to Join
How can I connect to ServerDevServer?
To connect, type client.connect 91.245.44.75:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp50- Max players The server has 50 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166494- Build Build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.