Hunt and Chill PVE Rust
EU 91.98.186.104:28080 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 7h. The force wipe · high confidence
- wipe-day peak
- 4 players, last three wipes
Coming wipes
- 22d 7hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 43 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTCFW 12d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Hunt and Chill PVE Rust?
Player hours over the last seven days place Hunt and Chill PVE Rust at #1,333 in Europe, and at #3,760 in the top 17% of ranked servers.
Is Hunt and Chill PVE Rust busy?
The current player count for Hunt and Chill PVE Rust is 0, out of 10 slots. Averaged across the last seven days: 1 players, peaking at 4. The busiest time in the last 48 hours was 19:00 UTC, when the average player count was 2.
Tags & Lists
What is the meaning of the tags on Hunt and Chill PVE Rust?
The game's server browser reads these tags from Hunt and Chill PVE Rust: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slot count is 10; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^p (PvE): PvE: the world provides the danger, not other players; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser lists it under Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Hunt and Chill PVE Rust in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Hunt and Chill PVE Rust are: Rust servers in Europe, Best modded Rust servers and Best Rust PvE servers. On the server list, the filters that bring it up are: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
Hunt and Chill PVE Rust Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Windows for Hunt and Chill PVE Rust. Steam updates your game automatically, but it needs to match the protocol to join.
Hunt and Chill PVE Rust performance: is it smooth?
Over 48 hours, it averaged 166 server fps; the lowest was 99. It held up to 78,472 entities: everything from buildings to deployables in the world. At its highest, memory usage was 2,505 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is Hunt and Chill PVE Rust and is it online?
The server is online: Hunt and Chill PVE Rust. The uptime it reports shows a restart roughly 3 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can Hunt and Chill PVE Rust be found?
With its EU tag, Hunt and Chill PVE Rust lists itself in Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 91.98.186.104:28080 is its address.
Rules and Settings
What is the map on Hunt and Chill PVE Rust?
A procedural map of size 3,500 and seed 254915660 is what Hunt and Chill PVE Rust runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
Hunt and Chill PVE Rust rules and settings: what are they?
A gather rate is not given in the name Hunt and Chill PVE Rust. No group limit is stated; the game's default of 8 players applies. It runs pve, other players cannot be fought. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Carbon. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. VAC protection is on.
Wipe Schedule
When does Hunt and Chill PVE Rust wipe?
Hunt and Chill PVE Rust wipes at the monthly force wipe only. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The world in play was made 12 days 16 hours. Its tags give a wipe schedule of one month.
On Hunt and Chill PVE Rust, what occurs on wipe day?
The average busiest point of its recent wipes was 4 players. 43 hours into the latest wipe, the crowd reached its peak.
Join Server
What is the process to join Hunt and Chill PVE Rust?
Enter client.connect 91.98.186.104:28080 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://discord.com/invite/VhumPqkx7K.
Server tags
Published as mp10,ptrak,$r?,v2634,^z,^y,^m,^v,EU,^p,gmrust,cs167781,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slot count is 10.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Region
EU- Europe The server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.