Local Test Server
92.47.81.214:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 13:28 UTC 7d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Local Test Server ranking: what position does it hold?
Over the last seven days, Local Test Server ranks #10,113 in player hours, which is in the top 45% of ranked servers.
What is the player count on Local Test Server?
At this moment, Local Test Server is offline, with the last sighting 5 days 6 hours ago. Averaged across the last seven days: 0 players, peaking at 1.
Tags and Filters
Local Test Server tags: what do they indicate?
The game's server browser reads these tags from Local Test Server: gmrust (Game mode): Standard survival gameplay; mp15 (Max players): The server has 15 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166586 (Build): Build 166586; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Local Test Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Local Test Server: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
Local Test Server Rust version: which one?
The combination is Rust network protocol 2634 and build 166586 on Windows for Local Test Server. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of Local Test Server?
Offline now for Local Test Server, last seen 5 days 6 hours ago. Over the past 7 full days, it was online 11 of 168 hours, 7% of the time. It was first seen by BestRustServers.xyz on 4 October 2026.
Local Test Server location: where is it?
No region is published by Local Test Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 92.47.81.214:28015 is its address.
Rules & Map
Which map is used on Local Test Server?
A procedural map of size 3,750 and seed 12345 is what Local Test Server runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map.
What are the settings and rules for Local Test Server?
The name Local Test Server carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. The server has VAC on.
Wipe Cycle
When does Local Test Server wipe?
Too few wipes are on record for Local Test Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 7 days 12 hours.
On Local Test Server, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
Join Server
Local Test Server joining: how is it done?
Use the F1 console: client.connect 92.47.81.214:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp15- Max players The server has 15 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166586- Build Build 166586.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.