Devblog 301 LAN
94.139.255.199:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Devblog 301 LAN?
Over the last seven days, Devblog 301 LAN ranks #16,363 in player hours, which is in the top 71% of ranked servers.
How many players are on Devblog 301 LAN?
Devblog 301 LAN is not online at the moment; its last appearance was 19 days 15 hours ago.
Tags and Filters
Devblog 301 LAN tags: what do they indicate?
The game's server browser reads these tags from Devblog 301 LAN: gmrust (Game mode): Survival as standard in Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): The game default is 8 per team; v2602 (Protocol): Protocol 2602: join only if your game matches this version; cs132924 (Build): Running build 132924; ptrak (Networking): RakNet is the network layer in use; $reu1 (Region code): eu1 is the server's region code; ^p (PvE): Other players are not a threat here; the world is. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Devblog 301 LAN appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Devblog 301 LAN: Rust community servers, ranked and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Server Information
Devblog 301 LAN Rust version: which one?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN uses. Steam updates your game automatically, but it needs to match the protocol to join.
Devblog 301 LAN uptime and reliability: what are they?
Last seen 19 days 15 hours ago, Devblog 301 LAN is currently offline. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. The first time BestRustServers.xyz saw it was on 24 September 2026.
Where can Devblog 301 LAN be found?
There is no region published by Devblog 301 LAN, and its region code is eu1. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.139.255.199:28015.
Rules and Settings
What is the map on Devblog 301 LAN?
A procedural map is what Devblog 301 LAN runs, generated by the game.
Devblog 301 LAN rules and settings: what are they?
The name Devblog 301 LAN carries no gather multiplier. With no stated limit, groups default to 8 players. Listed as pve, other players cannot be fought. It is a community server, found under Community. The server has VAC off.
Wipe Cycle
On what schedule does Devblog 301 LAN wipe?
The record holds too few wipes for Devblog 301 LAN to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 21 days 20 hours.
Join Server
Devblog 301 LAN joining: how is it done?
Use the F1 console: client.connect 94.139.255.199:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp20,ptrak,$reu1,v2602,^p,gmrust,cs132924,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp20- Max players Slots: 20.
ts8- Group limit The game default is 8 per team.
v2602- Protocol Protocol 2602: join only if your game matches this version.
cs132924- Build Running build 132924.
ptrak- Networking RakNet is the network layer in use.
$reu1- Region code eu1 is the server's region code.
Gameplay
^p- PvE Other players are not a threat here; the world is.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.