Rust Devblog Server
94.229.16.35:28015 checked 20h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC 21h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Rust Devblog Server?
In the top 59% of all ranked servers, Rust Devblog Server is #13,149 on player hours for the last seven days.
Is Rust Devblog Server busy?
The server Rust Devblog Server is currently offline; it was last seen 20 hours ago. The seven-day average player count stands at 0, and the highest point was 1. The busiest time in the last 48 hours was 08:00 UTC, when the average player count was 1.
Tags & Lists
What is the meaning of the tags on Rust Devblog Server?
The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; v2362 (Protocol): Your game must be on protocol 2362 to connect; ptrak (Networking): Network layer: RakNet, the standard; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here; hil2cpp (Custom tag): Owner- or plugin-set tag, not a standard Rust tag; stok (Custom tag): Owner- or plugin-set tag, not a standard Rust tag. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Rust Devblog Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Rust Devblog Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last 24 hours.
Server Overview
What Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam updates your game automatically, but it needs to match the protocol to join.
What is the uptime and reliability of Rust Devblog Server?
Offline now for Rust Devblog Server, last seen 20 hours ago. The first time BestRustServers.xyz saw it was on 12 October 2026.
Where can Rust Devblog Server be found?
No region is given by Rust Devblog Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 94.229.16.35:28015.
Rules & Map
Rust Devblog Server map: which one is it?
A procedural map is what Rust Devblog Server runs, generated by the game.
Rust Devblog Server rules and settings: what are they?
No gather rate appears in the name of Rust Devblog Server. No group limit is published. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. VAC protection is off.
Wipe Schedule
When does Rust Devblog Server wipe?
The record holds too few wipes for Rust Devblog Server to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 21 hours.
How to Join
How can I connect to Rust Devblog Server?
Use the F1 console: client.connect 94.229.16.35:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players The server has 50 slots.
v2362- Protocol Your game must be on protocol 2362 to connect.
ptrak- Networking Network layer: RakNet, the standard.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Carbon provides the plugin framework here.
Other
hil2cpp- Custom tag Owner- or plugin-set tag, not a standard Rust tag.
stok- Custom tag Owner- or plugin-set tag, not a standard Rust tag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.