Rust Devblog Server
94.229.18.118:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Rust Devblog Server?
Over the last seven days, Rust Devblog Server ranks #15,982 in player hours, which is in the top 71% of ranked servers.
Is Rust Devblog Server busy?
At this moment, Rust Devblog Server is offline, with the last sighting 20 days 7 hours ago.
Server Tags
Rust Devblog Server tags: what do they indicate?
The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): The server has 10 slots; v2362 (Protocol): Protocol 2362: join only if your game matches this version; ptrak (Networking): RakNet is the network layer in use; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Uses Carbon for plugins; hil2cpp (Custom tag): Set by the owner or a plugin, not a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, not a standard Rust tag. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Rust Devblog Server in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Rust Devblog Server are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Server Details
What Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server uses. Joining requires the same protocol; Steam updates your game for you.
How reliable is Rust Devblog Server and is it online?
Last seen 20 days 7 hours ago, Rust Devblog Server is currently offline. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. It was first seen by BestRustServers.xyz on 24 September 2026.
Where can Rust Devblog Server be found?
No region is given by Rust Devblog Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 94.229.18.118:28015 is its address.
Rules & Map
Rust Devblog Server map: which one is it?
Procedural map: that is what Rust Devblog Server runs, and it is generated by the game.
What are the settings and rules for Rust Devblog Server?
The name Rust Devblog Server carries no gather multiplier. No group limit is published. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Carbon plugins are used. The server has VAC on.
Wipe Information
When does Rust Devblog Server wipe?
The record holds too few wipes for Rust Devblog Server to show a rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 22 days 9 hours.
How to Join
Rust Devblog Server joining: how is it done?
Use the F1 console: client.connect 94.229.18.118:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players The server has 10 slots.
v2362- Protocol Protocol 2362: join only if your game matches this version.
ptrak- Networking RakNet is the network layer in use.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Uses Carbon for plugins.
Other
hil2cpp- Custom tag Set by the owner or a plugin, not a standard Rust tag.
stok- Custom tag Set by the owner or a plugin, not a standard Rust tag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.