Rust Devblog Server
94.229.18.9:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Rust Devblog Server?
Rank #15,948 over the last seven days in player hours: Rust Devblog Server, inside the top 72% of ranked servers.
Is Rust Devblog Server busy?
The server Rust Devblog Server is currently offline; it was last seen 2 days 12 hours ago. The seven-day average player count stands at 0.
Tags & Lists
What is the meaning of the tags on Rust Devblog Server?
The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): The server has 50 slots; v2362 (Protocol): Your game must be on protocol 2362 to connect; ptrak (Networking): RakNet is the network layer in use; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does Rust Devblog Server appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Rust Devblog Server are: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last 3 days.
Server Details
Rust Devblog Server Rust version: which one?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of Rust Devblog Server?
Last seen 2 days 12 hours ago, Rust Devblog Server is currently offline. It was up 0% of the time over the last 2 full days, 0 of 48 hours. On 11 October 2026, BestRustServers.xyz saw it for the first time.
What is the location of Rust Devblog Server?
No region is given by Rust Devblog Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 94.229.18.9:28015.
Settings & Map
Which map is used on Rust Devblog Server?
Procedural map: that is what Rust Devblog Server runs, and it is generated by the game.
What are the settings and rules for Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. The server does not publish a group limit. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Carbon plugins are used. VAC protection is off.
Wipe Information
On what schedule does Rust Devblog Server wipe?
The record holds too few wipes for Rust Devblog Server to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 2 days 12 hours.
How to Join
How can I connect to Rust Devblog Server?
Use the F1 console: client.connect 94.229.18.9:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players The server has 50 slots.
v2362- Protocol Your game must be on protocol 2362 to connect.
ptrak- Networking RakNet is the network layer in use.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Other
hil2cpp- Custom tag A non-standard tag, set by the owner or a plugin.
stok- Custom tag A non-standard tag, set by the owner or a plugin.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.