Rust Devblog Server
94.229.24.253:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Rust Devblog Server ranking: what position does it hold?
Rank #15,552 over the last seven days in player hours: Rust Devblog Server, inside the top 71% of ranked servers.
What is the player count on Rust Devblog Server?
Rust Devblog Server is not online at the moment; its last appearance was 20 days 17 hours ago.
Tags and Filters
What is the meaning of the tags on Rust Devblog Server?
The game's server browser reads these tags from Rust Devblog Server: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slots: 10; v2362 (Protocol): Protocol 2362: join only if your game matches this version; ptrak (Networking): Network layer: RakNet, the standard; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Owner- or plugin-set tag, not a standard Rust tag; stok (Custom tag): Owner- or plugin-set tag, not a standard Rust tag. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does Rust Devblog Server appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Rust Devblog Server: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Server Information
Rust Devblog Server Rust version: which one?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of Rust Devblog Server?
Offline now for Rust Devblog Server, last seen 20 days 17 hours ago. Over the past 7 full days, it was online 0 of 168 hours, 0% of the time. The first time BestRustServers.xyz saw it was on 23 September 2026.
Rust Devblog Server location: where is it?
There is no region published by Rust Devblog Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 94.229.24.253:28015 is its address.
Rules and Settings
Which map is used on Rust Devblog Server?
A procedural map is what Rust Devblog Server runs, generated by the game.
What rules and configuration does Rust Devblog Server have?
The name Rust Devblog Server carries no gather multiplier. A group limit is not published. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Listed as Modded in the browser: the game is changed by plugins or settings. Carbon plugins are used. VAC protection is on.
Wipe Information
On what schedule does Rust Devblog Server wipe?
Rust Devblog Server's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 21 days 19 hours.
How to Join
How can I connect to Rust Devblog Server?
To connect, type client.connect 94.229.24.253:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slots: 10.
v2362- Protocol Protocol 2362: join only if your game matches this version.
ptrak- Networking Network layer: RakNet, the standard.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Plugin framework: Carbon.
Other
hil2cpp- Custom tag Owner- or plugin-set tag, not a standard Rust tag.
stok- Custom tag Owner- or plugin-set tag, not a standard Rust tag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.