Rust Devblog Server
94.229.24.64:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Rust Devblog Server?
In the top 71% of all ranked servers, Rust Devblog Server is #15,621 on player hours for the last seven days.
What is the player count on Rust Devblog Server?
At this moment, Rust Devblog Server is offline, with the last sighting 19 days 19 hours ago.
Tags & Lists
How should the tags on Rust Devblog Server be interpreted?
For Rust Devblog Server, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp10 (Max players): Slots: 10; v2362 (Protocol): Game protocol 2362; the same version is required to join; ptrak (Networking): RakNet is the network layer in use; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon; hil2cpp (Custom tag): Set by the owner or a plugin, not a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, not a standard Rust tag. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Which lists and filters on BestRustServers.xyz contain Rust Devblog Server?
These BestRustServers.xyz lists include Rust Devblog Server: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Server Details
What Rust version is Rust Devblog Server on?
The combination is Rust network protocol 2362 on Windows for Rust Devblog Server. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of Rust Devblog Server?
Last seen 19 days 19 hours ago, Rust Devblog Server is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by BestRustServers.xyz on 24 September 2026.
What is the location of Rust Devblog Server?
No region is given by Rust Devblog Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 94.229.24.64:28015 is its address.
Settings & Map
Which map is used on Rust Devblog Server?
A procedural map is what Rust Devblog Server runs, generated by the game.
Rust Devblog Server rules and settings: what are they?
The name Rust Devblog Server carries no gather multiplier. No group limit is published. It runs survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Carbon. VAC: on.
Wipe Information
Rust Devblog Server wipe schedule: what does it show?
The record holds too few wipes for Rust Devblog Server to show a rhythm. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. The current world has been running since 21 days 6 hours.
How to Join
What is the process to join Rust Devblog Server?
Use the F1 console: client.connect 94.229.24.64:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp10- Max players Slots: 10.
v2362- Protocol Game protocol 2362; the same version is required to join.
ptrak- Networking RakNet is the network layer in use.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Other
hil2cpp- Custom tag Set by the owner or a plugin, not a standard Rust tag.
stok- Custom tag Set by the owner or a plugin, not a standard Rust tag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.