Rust Devblog Server
94.229.24.69:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Rust Devblog Server?
In the top 72% of all ranked servers, Rust Devblog Server is #15,915 on player hours for the last seven days.
Is Rust Devblog Server busy?
At this moment, Rust Devblog Server is offline, with the last sighting 2 days 10 hours ago. The seven-day average player count stands at 0.
Tags and Filters
Rust Devblog Server tags: what do they indicate?
Read by the game's server browser, the tags Rust Devblog Server publishes are: gmrust (Game mode): Rust survival, standard; mp10 (Max players): The server has 10 slots; v2362 (Protocol): Game protocol 2362; the same version is required to join; ptrak (Networking): RakNet is the network layer in use; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Uses Carbon for plugins; hil2cpp (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Rust Devblog Server in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include Rust Devblog Server: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Server Details
Rust Devblog Server Rust version: which one?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Your game has to match the protocol to connect; Steam takes care of updating it.
Rust Devblog Server uptime and reliability: what are they?
Last seen 2 days 10 hours ago, Rust Devblog Server is currently offline. 0 of 24 hours online over the last 1 full day, giving an uptime of 0%. The first time BestRustServers.xyz saw it was on 12 October 2026.
What is the location of Rust Devblog Server?
There is no region published by Rust Devblog Server. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 94.229.24.69:28015.
Rules and Settings
Which map is used on Rust Devblog Server?
A procedural map is what Rust Devblog Server runs, generated by the game.
What rules and configuration does Rust Devblog Server have?
No gather rate appears in the name of Rust Devblog Server. A group limit is not published. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. VAC protection is off.
Wipe Cycle
On what schedule does Rust Devblog Server wipe?
Too few wipes are on record for Rust Devblog Server to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 16 days 14 hours.
Join Server
Rust Devblog Server joining: how is it done?
Enter client.connect 94.229.24.69:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust- Game mode Rust survival, standard.
mp10- Max players The server has 10 slots.
v2362- Protocol Game protocol 2362; the same version is required to join.
ptrak- Networking RakNet is the network layer in use.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Uses Carbon for plugins.
Other
hil2cpp- Custom tag A non-standard tag, set by the owner or a plugin.
stok- Custom tag A non-standard tag, set by the owner or a plugin.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.