ANCHOR TEST - local stand
95.105.76.2:28115 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 9.8 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 12:28 UTC 9d ago | 0 | – | running | 0 |
| Thu 24 Sep, 17:31 UTC 19d ago | 0 | – | 9.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does ANCHOR TEST - local stand sit in the rankings?
In the top 71% of all ranked servers, ANCHOR TEST - local stand is #16,009 on player hours for the last seven days.
How many players are on ANCHOR TEST - local stand?
The server ANCHOR TEST - local stand is currently offline; it was last seen 9 days 5 hours ago.
Tags & Lists
What is the meaning of the tags on ANCHOR TEST - local stand?
For ANCHOR TEST - local stand, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp4 (Max players): The server has 4 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166652 (Build): Game build number: 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
ANCHOR TEST - local stand in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include ANCHOR TEST - local stand: Best modded Rust servers. On the server list, the filters that bring it up are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
ANCHOR TEST - local stand Rust version: which one?
The combination is Rust network protocol 2634 and build 166652 on Windows for ANCHOR TEST - local stand. Joining requires the same protocol; Steam updates your game for you.
What is the uptime and reliability of ANCHOR TEST - local stand?
Last seen 9 days 5 hours ago, ANCHOR TEST - local stand is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 24 September 2026, BestRustServers.xyz saw it for the first time.
Where can ANCHOR TEST - local stand be found?
There is no region published by ANCHOR TEST - local stand. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 95.105.76.2:28115.
Settings & Map
ANCHOR TEST - local stand map: which one is it?
Generated by the game, the map on ANCHOR TEST - local stand is procedural.
What rules and configuration does ANCHOR TEST - local stand have?
No gather rate appears in the name of ANCHOR TEST - local stand. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. The server has VAC on.
Wipe Information
ANCHOR TEST - local stand wipe schedule: what does it show?
Too few wipes are on record for ANCHOR TEST - local stand to reveal its rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The current world has been running since 9 days 6 hours.
What happens on wipe day on ANCHOR TEST - local stand?
Across its recent wipes, the busiest point averaged 0 players. 1 hours into the latest wipe, the crowd reached its peak.
Join Server
How can I connect to ANCHOR TEST - local stand?
Use the F1 console: client.connect 95.105.76.2:28115. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp4- Max players The server has 4 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166652- Build Game build number: 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.