Local Playtest Server
95.70.229.122:28015 checked 5h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 07:36 UTC 8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Where does Local Playtest Server sit in the rankings?
In the top 28% of all ranked servers, Local Playtest Server is #6,331 on player hours for the last seven days.
Is Local Playtest Server busy?
Local Playtest Server is not online at the moment; its last appearance was 5 hours ago. The average player count over the last seven days is 1, with a peak of 1. Over the last 48 hours, the peak hour was 09:00 UTC, averaging 1 players.
Tags and Filters
How should the tags on Local Playtest Server be interpreted?
The game's server browser reads these tags from Local Playtest Server: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Slot count is 10; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Running build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay. Current players, queue and world creation time come from the tags and appear at the top of this page.
Which lists and filters on BestRustServers.xyz contain Local Playtest Server?
The BestRustServers.xyz lists that include Local Playtest Server are: Best modded Rust servers. These filters on the server list display it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
What Rust version is Local Playtest Server on?
Rust network protocol 2634 and build 166652 on Windows is what Local Playtest Server uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is Local Playtest Server and is it online?
Last seen 5 hours ago, Local Playtest Server is currently offline. Over the past 7 full days, it was online 25 of 168 hours, 15% of the time. It was first seen by BestRustServers.xyz on 23 September 2026.
What is the location of Local Playtest Server?
No region is published by Local Playtest Server. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 95.70.229.122:28015.
Rules and Settings
Which map is used on Local Playtest Server?
Procedural map: that is what Local Playtest Server runs, and it is generated by the game.
What rules and configuration does Local Playtest Server have?
A gather rate is not given in the name Local Playtest Server. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. Listed as Modded in the browser: the game is changed by plugins or settings. Oxide plugins are used. The server has VAC on.
Wipe Schedule
Local Playtest Server wipe schedule: what does it show?
Local Playtest Server's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 8 days 17 hours.
On Local Playtest Server, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
Connect
Local Playtest Server joining: how is it done?
To connect, type client.connect 95.70.229.122:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp10- Max players Slot count is 10.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Running build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.