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37,550 players on 11,456 servers

Online #10,380

Chrayntopia-dev

98.142.0.118:28015 checked 9m ago

moddedcarbon

Players

Now0/?
Peak, 48 hours2
7-day average0
7-day peak2
AveragePeakWipe
00.511.5203:0012:0021:0007:0016:0001:00Wiped Tue 13 Oct, 05:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040003:0012:0021:0007:0016:0001:00Wiped Tue 13 Oct, 05:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep29 Sep3 Oct7 Oct11 Oct15 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.6 days
between real wipes
on rhythm
67%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctTue 29 SepMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 05:07 UTC 1d ago – – running 0
Mon 5 Oct, 18:12 UTC 9d ago 0 – 7.5 days 0
Tue 29 Sep, 04:44 UTC 15d ago 1 halved by day 1 6.6 days 0
Mon 28 Sep, 04:50 UTC 16d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimitno group limit · 129 on average
21/300
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10EU · groups of 16+ · weekly · 109 on average
17/225
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10EU · groups of 8+ · weekly · 90 on average
88/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10EU · groups of 16+ · monthly · 88 on average
4/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10EU · groups of 16+ · monthly · 76 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10EU · groups of 16+ · monthly · 73 on average
8/700

Quick answers

from the figures on this page

Player Numbers

Chrayntopia-dev ranking: what position does it hold?

Rank #10,380 over the last seven days in player hours: Chrayntopia-dev, inside the top 47% of ranked servers.

How many players are on Chrayntopia-dev?

At this moment, Chrayntopia-dev shows 0 players. The average player count over the last seven days is 0, with a peak of 2. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 1 players.

Tags and Filters

What is the meaning of the tags on Chrayntopia-dev?

The game's server browser reads these tags from Chrayntopia-dev: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Game build number: 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.

Chrayntopia-dev in BestRustServers.xyz lists and filters: which ones?

The BestRustServers.xyz lists that include Chrayntopia-dev are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Server Details

Chrayntopia-dev Rust version: which one?

The combination is Rust network protocol 2634 and build 167584 on Linux for Chrayntopia-dev. Joining requires the same protocol; Steam updates your game for you.

Is the performance on Chrayntopia-dev smooth?

Over 48 hours, it averaged 211 server fps; the lowest was 172. It held up to 108,490 entities: everything from buildings to deployables in the world. The maximum memory used was 3,748 MB. A climbing entity count and low fps are felt by players as lag.

How reliable is Chrayntopia-dev and is it online?

At the moment, Chrayntopia-dev is up. According to its reported uptime, the last restart was about 14 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 25 September 2026.

Chrayntopia-dev location: where is it?

No region is given by Chrayntopia-dev. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 98.142.0.118:28015.

Settings & Map

Chrayntopia-dev map: which one is it?

On Chrayntopia-dev, the map is procedural, size 4,250 with seed 50000, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Map.

What are the settings and rules for Chrayntopia-dev?

A gather rate is not given in the name Chrayntopia-dev. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. VAC: on.

Wipe Cycle

On what schedule does Chrayntopia-dev wipe?

With irregular wipe times on Chrayntopia-dev, no next wipe is predictable. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 45 hours.

On Chrayntopia-dev, what occurs on wipe day?

An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 1.

Join Server

How can I connect to Chrayntopia-dev?

Enter client.connect 98.142.0.118:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y

Game

gmrust
Game mode Standard survival gameplay.
mp0
Max players The server has 0 slots.
ts8
Group limit The game default is 8 per team.
v2634
Protocol Game protocol 2634; the same version is required to join.
cs167584
Build Game build number: 167584.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code Region code missing.

Mods and access

^z
Modded Under Modded, because plugins or settings modify play.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.