Chrayntopia-dev
98.142.0.118:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.6 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 05:07 UTC 1d ago | – | – | running | 0 |
| Mon 5 Oct, 18:12 UTC 9d ago | 0 | – | 7.5 days | 0 |
| Tue 29 Sep, 04:44 UTC 15d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Mon 28 Sep, 04:50 UTC 16d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Chrayntopia-dev ranking: what position does it hold?
Rank #10,380 over the last seven days in player hours: Chrayntopia-dev, inside the top 47% of ranked servers.
How many players are on Chrayntopia-dev?
At this moment, Chrayntopia-dev shows 0 players. The average player count over the last seven days is 0, with a peak of 2. Over the last 48 hours, the peak hour was 05:00 UTC, averaging 1 players.
Tags and Filters
What is the meaning of the tags on Chrayntopia-dev?
The game's server browser reads these tags from Chrayntopia-dev: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): The server has 0 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167584 (Build): Game build number: 167584; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here. Current players, queue and world creation time come from the tags and appear at the top of this page.
Chrayntopia-dev in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include Chrayntopia-dev are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server Details
Chrayntopia-dev Rust version: which one?
The combination is Rust network protocol 2634 and build 167584 on Linux for Chrayntopia-dev. Joining requires the same protocol; Steam updates your game for you.
Is the performance on Chrayntopia-dev smooth?
Over 48 hours, it averaged 211 server fps; the lowest was 172. It held up to 108,490 entities: everything from buildings to deployables in the world. The maximum memory used was 3,748 MB. A climbing entity count and low fps are felt by players as lag.
How reliable is Chrayntopia-dev and is it online?
At the moment, Chrayntopia-dev is up. According to its reported uptime, the last restart was about 14 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 25 September 2026.
Chrayntopia-dev location: where is it?
No region is given by Chrayntopia-dev. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 98.142.0.118:28015.
Settings & Map
Chrayntopia-dev map: which one is it?
On Chrayntopia-dev, the map is procedural, size 4,250 with seed 50000, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Map.
What are the settings and rules for Chrayntopia-dev?
A gather rate is not given in the name Chrayntopia-dev. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Player combat and raiding are enabled. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Carbon. VAC: on.
Wipe Cycle
On what schedule does Chrayntopia-dev wipe?
With irregular wipe times on Chrayntopia-dev, no next wipe is predictable. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 45 hours.
On Chrayntopia-dev, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 0% of its recent wipes. When it fell, the crowd dropped under half by day 1.
Join Server
How can I connect to Chrayntopia-dev?
Enter client.connect 98.142.0.118:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp0,ptrak,$r?,v2634,gmrust,cs167584,ts8,^z,^y
Game
gmrust- Game mode Standard survival gameplay.
mp0- Max players The server has 0 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167584- Build Game build number: 167584.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.