Chrayntopia-dev
98.142.0.118:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.1 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:39 UTC 19d ago | 0 | – | running | 0 |
| Thu 24 Sep, 14:31 UTC 19d ago | 0 | – | 0.6 days | 0 |
| Thu 17 Sep, 01:42 UTC 27d ago | 2 | halved by day 1 | 7.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
Chrayntopia-dev ranking: what position does it hold?
Over the last seven days, Chrayntopia-dev ranks #16,226 in player hours, which is in the top 71% of ranked servers.
What is the player count on Chrayntopia-dev?
The server Chrayntopia-dev is currently offline; it was last seen 19 days 4 hours ago.
Tags and Filters
What is the meaning of the tags on Chrayntopia-dev?
For Chrayntopia-dev, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp0 (Max players): Slots: 0; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Running build 165217; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain Chrayntopia-dev?
The BestRustServers.xyz lists that include Chrayntopia-dev are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Server Details
What Rust version is Chrayntopia-dev on?
The combination is Rust network protocol 2633 and build 165217 on Linux for Chrayntopia-dev. Your game has to match the protocol to connect; Steam takes care of updating it.
How reliable is Chrayntopia-dev and is it online?
Last seen 19 days 4 hours ago, Chrayntopia-dev is currently offline. It was up 0% of the time over the last 7 full days, 0 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of Chrayntopia-dev?
No region is given by Chrayntopia-dev. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 98.142.0.118:28015 is its address.
Rules and Settings
What is the map on Chrayntopia-dev?
A procedural map of size 4,250 and seed 2026832128 is what Chrayntopia-dev runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. The map is named Custom Map.
What are the settings and rules for Chrayntopia-dev?
A gather rate is not given in the name Chrayntopia-dev. No group limit is stated; the game's default of 8 players applies. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC: on.
Wipe Schedule
When does Chrayntopia-dev wipe?
No next wipe can be predicted for Chrayntopia-dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 19 days 5 hours.
On Chrayntopia-dev, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 1.
Join Server
Chrayntopia-dev joining: how is it done?
To connect, type client.connect 98.142.0.118:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp0,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust- Game mode Survival as standard in Rust.
mp0- Max players Slots: 0.
ts8- Group limit Default team size: 8.
v2633- Protocol Your game must be on protocol 2633 to connect.
cs165217- Build Running build 165217.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.