RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
NA 104.143.2.47:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 15% of all ranked servers, top 33% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 20h. The force wipe · high confidence
- wipe-day peak
- 5 players, last three wipes
Coming wipes
- 21d 20hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTCFW 13d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] ranking: what position does it hold?
Player hours over the last seven days place RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #609 in North America, and at #3,407 in the top 15% of ranked servers.
What is the player count on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The current player count for RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] is 3, out of 50 slots. The average player count over the last seven days is 2, with a peak of 6. In the last 48 hours, 00:00 UTC saw the highest activity, with an average of 6 players.
Server Tags
How should the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] be interpreted?
For RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^m (Monthly): This server wipes once a month on the force wipe; ^p (PvE): No player combat—the environment is the danger; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Uses Carbon for plugins; NA (North America): In the server browser it appears under North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] are: Best modded Rust servers, Best Rust build servers, Best Rust PvE servers and North American Rust servers. These filters on the server list display it: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Information
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] Rust version: which one?
On Linux, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
For the past 48 hours, server fps averaged 30, never dropping below 28. It held up to 144,271 entities: everything from buildings to deployables in the world. The maximum memory used was 6,380 MB. A climbing entity count and low fps are felt by players as lag.
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] uptime and reliability: what are they?
The server is online: RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. According to its reported uptime, the last restart was about 16 hours ago. Over the past 7 full days, it was online 71 of 168 hours, 42% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] be found?
With its NA tag, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] lists itself in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 104.143.2.47:28015.
Rules and Settings
What is the map on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
On RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], the map is procedural, size 4,250 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Map: Custom Map.
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] rules and settings: what are they?
No gather rate appears in the name of RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. The default cap of 8 players per group is in force. It runs pve, other players cannot be fought. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Carbon. The server has VAC on.
Wipe Schedule
When does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe?
The force wipe is the one monthly wipe on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been running since 13 days. Monthly wipes appear in its tags.
What happens on wipe day on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The average busiest point of its recent wipes was 5 players. 26 hours after the latest wipe, the crowd hit its peak.
Connect
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] joining: how is it done?
Use the F1 console: client.connect 104.143.2.47:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. You can find its website at https://discord.com/invite/478SQzbUU9.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^m,NA,^p,gmrust,cs167781,ts8
Game
gmrust- Game mode Standard survival gameplay.
mp50- Max players The server has 50 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Gameplay
^p- PvE No player combat—the environment is the danger.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Uses Carbon for plugins.
Region
NA- North America In the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.