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BestRustServers.xyz

45,504 players on 11,526 servers

Online #8,872

PvE|Prvt|RustServer_4991

133.117.73.235:28015 checked 10m ago

pve

Players

Now0/5
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeak
00.250.50.75101:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 00:26 UTC 12d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 60 on average
40/200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 51 on average
76/200
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 38 on average
51/200
JP Infinity Connect PvEEA · groups of 8+ · monthly · 32 on average
8/300
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 29 on average
1/200
Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 20 on average
22/100

Quick answers

from the figures on this page

Player Count

What is the rank of PvE|Prvt|RustServer_4991?

In the top 40% of all ranked servers, PvE|Prvt|RustServer_4991 is #8,872 on player hours for the last seven days.

Is PvE|Prvt|RustServer_4991 busy?

PvE|Prvt|RustServer_4991: 0 players now, with 5 slots available. Averaged across the last seven days: 0 players, peaking at 1. The busiest time in the last 48 hours was 10:00 UTC, when the average player count was 1.

Tags and Filters

How should the tags on PvE|Prvt|RustServer_4991 be interpreted?

For PvE|Prvt|RustServer_4991, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): Game build number: 166494; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^p (PvE): PvE: the world provides the danger, not other players. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

PvE|Prvt|RustServer_4991 in BestRustServers.xyz lists and filters: which ones?

The BestRustServers.xyz lists that include PvE|Prvt|RustServer_4991 are: Rust community servers, ranked and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server Overview

What Rust version is PvE|Prvt|RustServer_4991 on?

Rust network protocol 2634 and build 166494 on Linux is what PvE|Prvt|RustServer_4991 uses. Steam updates your game automatically, but it needs to match the protocol to join.

How smooth is the performance on PvE|Prvt|RustServer_4991?

Its average server fps over the last 48 hours was 53, with a low of 30. The entity count reached 111,358, covering buildings, deployables and all other world objects. At its highest, memory usage was 5,341 MB. A climbing entity count and low fps are felt by players as lag.

How reliable is PvE|Prvt|RustServer_4991 and is it online?

The server is online: PvE|Prvt|RustServer_4991. The uptime it reports shows a restart roughly 12 days 22 hours ago. It was up 86% of the time over the last 7 full days, 144 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.

PvE|Prvt|RustServer_4991 location: where is it?

There is no region published by PvE|Prvt|RustServer_4991. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 133.117.73.235:28015 is its address.

Settings & Map

What is the map on PvE|Prvt|RustServer_4991?

Generated by the game, the map on PvE|Prvt|RustServer_4991 is procedural, size 4,500, seed 8762. On RustMaps, from this page, the same size and seed show the same map.

What are the settings and rules for PvE|Prvt|RustServer_4991?

The name PvE|Prvt|RustServer_4991 carries no gather multiplier. The default cap of 8 players per group is in force. It runs pve, no combat against other players. Under Community in the server browser, it is a community server. VAC: on.

Wipe Cycle

When does PvE|Prvt|RustServer_4991 wipe?

The record holds too few wipes for PvE|Prvt|RustServer_4991 to show a rhythm. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 12 days 23 hours.

On PvE|Prvt|RustServer_4991, what occurs on wipe day?

The average busiest point of its recent wipes was 2 players. 14 hours after the latest wipe, the crowd hit its peak.

Connect

What is the process to join PvE|Prvt|RustServer_4991?

Enter client.connect 133.117.73.235:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^p,gmrust,cs166494,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp5
Max players Slots: 5.
ts8
Group limit The game default is 8 per team.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166494
Build Game build number: 166494.
ptrak
Networking Network layer: RakNet, the standard.
$r?
Region code Region code missing.

Gameplay

^p
PvE PvE: the world provides the danger, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.