Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames
AF 141.11.59.200:10009 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 16% of all ranked servers, top 26% in AF. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 7 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:14 UTCFW 12d ago | 1 | – | running | 1 |
| Fri 18 Sep, 11:00 UTC 25d ago | 4 | held half | 13.3 days | 0 |
| Thu 17 Sep, 18:02 UTC 26d ago | 4 | – | 0.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
Player hours over the last seven days place Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames at #9 in Africa, and at #3,471 in the top 16% of ranked servers.
Is Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames busy?
Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames: 3 players now, with 250 slots available. The average player count over the last seven days is 1, with a peak of 5. In the last 48 hours, 12:00 UTC saw the highest activity, with an average of 2 players.
Tags and Filters
How should the tags on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames be interpreted?
For Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames, the game's server browser reads the following tags: gmrust (Game mode): Standard survival gameplay; mp250 (Max players): Slots: 250; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practice aim and PvP with all loot supplied; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; AF (Africa): Server browser category: Africa. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames: Best modded Rust servers and Best Rust combat training servers. On the server list, the filters that bring it up are: Region: Africa; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Information
Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames smooth?
Its average server fps over the last 48 hours was 240, with a low of 239. It held up to 4,601 entities: everything from buildings to deployables in the world. At its highest, memory usage was 2,516 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames is currently online. According to its reported uptime, the last restart was about 14 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
With its AF tag, Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames lists itself in Africa. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 141.11.59.200:10009.
Rules and Settings
Which map is used on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
A procedural map of size 5,000 and seed 1337 is what Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Hyper Aimtrain on the map list.
What are the settings and rules for Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
The name Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames carries no gather multiplier. With no stated limit, groups default to 8 players. It runs minigames & battle royale, arenas and parkour, Bedwars and battle royale. Plugins or settings change the game, so it appears under Modded. Oxide plugins are used. VAC: on.
Wipe Information
On what schedule does Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames wipe?
The wipe times of Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 12 days.
What happens on wipe day on Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames?
An average peak of 3 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. The crowd held above half the peak until the next wipe in 100% of recent wipes.
How to Join
Hyper AimTrain Ranked PvP | 1v1 | Bot Practice | Minigames joining: how is it done?
Enter client.connect 141.11.59.200:10009 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://hyperservers.lovable.app/ is its website.
Server tags
Published as mp250,ptrak,$r?,v2634,^e,^d,AF,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp250- Max players Slots: 250.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Gameplay
^e- Minigames Minigames including arenas, Bedwars and parkour.
^d- Combat training Practice aim and PvP with all loot supplied.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Region
AF- Africa Server browser category: Africa.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.