R2 - Aim training / Matchmaking / Facechecks - EU Main
85.209.231.118:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of R2 - Aim training / Matchmaking / Facechecks - EU Main?
In the top 3% of all ranked servers, R2 - Aim training / Matchmaking / Facechecks - EU Main is #567 on player hours for the last seven days.
What is the player count on R2 - Aim training / Matchmaking / Facechecks - EU Main?
The current player count for R2 - Aim training / Matchmaking / Facechecks - EU Main is 6, out of 400 slots. The seven-day average player count stands at 33, and the highest point was 115. The busiest time in the last 48 hours was 18:00 UTC, when the average player count was 101.
Tags & Lists
R2 - Aim training / Matchmaking / Facechecks - EU Main tags: what do they indicate?
The game's server browser reads these tags from R2 - Aim training / Matchmaking / Facechecks - EU Main: gmrust (Game mode): Survival as standard in Rust; mp400 (Max players): The server has 400 slots; ts12 (Group limit): 12 is the largest team allowed; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^e (Minigames): Contains minigames: arenas, Bedwars, parkour; ^d (Combat training): Practice aim and PvP with all loot supplied; ^z (Modded): Plugins or settings alter the game, so it appears under Modded; ^y (Carbon): Plugin framework: Carbon. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Who operates R2 - Aim training / Matchmaking / Facechecks - EU Main?
Most likely run by the same operator: R2 - Aim training / Matchmaking / Facechecks - EU Main and 2 other servers we track, all of which publish a r2rust.com hostname.
Where does R2 - Aim training / Matchmaking / Facechecks - EU Main appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include R2 - Aim training / Matchmaking / Facechecks - EU Main are: Rust servers in Europe, Best modded Rust servers and Best Rust combat training servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Average players: 25+ on average.
Server Overview
What Rust version is R2 - Aim training / Matchmaking / Facechecks - EU Main on?
The combination is Rust network protocol 2634 and build 167781 on Linux for R2 - Aim training / Matchmaking / Facechecks - EU Main. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on R2 - Aim training / Matchmaking / Facechecks - EU Main?
Over 48 hours, it averaged 60 server fps; the lowest was 60. The entity count reached 4,147, covering buildings, deployables and all other world objects. Memory use peaked at 2,614 MB. Players feel lag when fps is low and entity count climbs.
How reliable is R2 - Aim training / Matchmaking / Facechecks - EU Main and is it online?
R2 - Aim training / Matchmaking / Facechecks - EU Main is currently online. About 2 minutes ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can R2 - Aim training / Matchmaking / Facechecks - EU Main be found?
Its name points to Europe, though R2 - Aim training / Matchmaking / Facechecks - EU Main publishes no region tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 85.209.231.118:28015 is its address.
Rules & Map
R2 - Aim training / Matchmaking / Facechecks - EU Main map: which one is it?
A procedural map of size 6,000 and seed 1337 is what R2 - Aim training / Matchmaking / Facechecks - EU Main runs, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Called discord.gg/r2aim on the map list.
R2 - Aim training / Matchmaking / Facechecks - EU Main rules and settings: what are they?
The name R2 - Aim training / Matchmaking / Facechecks - EU Main carries no gather multiplier. No more than 12 players to a group. It runs minigames & battle royale, arenas and parkour, Bedwars and battle royale. The Modded section of the browser holds it: plugins or settings apply. Plugins in use: Carbon. VAC: on.
Wipe Information
R2 - Aim training / Matchmaking / Facechecks - EU Main wipe schedule: what does it show?
R2 - Aim training / Matchmaking / Facechecks - EU Main's wipe rhythm cannot be told from the wipes on record, which are too few. The monthly force wipe applies to every Rust server, and the next is on Thursday 5 November at 19:00 UTC. Its world dates from 13 days 11 hours.
How to Join
How can I connect to R2 - Aim training / Matchmaking / Facechecks - EU Main?
To connect, type client.connect 85.209.231.118:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://r2rust.com.
Server tags
Published as mp400,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts12
Game
gmrust- Game mode Survival as standard in Rust.
mp400- Max players The server has 400 slots.
ts12- Group limit 12 is the largest team allowed.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Build 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Gameplay
^e- Minigames Contains minigames: arenas, Bedwars, parkour.
^d- Combat training Practice aim and PvP with all loot supplied.
Mods and access
^z- Modded Plugins or settings alter the game, so it appears under Modded.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.