R2 - Aim training / Matchmaking / Facechecks - RU Main
46.174.53.96:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 0.3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 23d 1h. The force wipe · high confidence
- wipe-day peak
- 610 players, last three wipes
Coming wipes
- 23d 1hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:54 UTCFW 11d ago | 610 +83 queue | – | running | 583 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of R2 - Aim training / Matchmaking / Facechecks - RU Main?
Over the last seven days, R2 - Aim training / Matchmaking / Facechecks - RU Main ranks #58 in player hours, which is in the top 0.3% of ranked servers.
How many players are on R2 - Aim training / Matchmaking / Facechecks - RU Main?
The current player count for R2 - Aim training / Matchmaking / Facechecks - RU Main is 382, out of 400 slots. Averaged across the last seven days: 179 players, peaking at 387. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 332 players.
Server Tags
How should the tags on R2 - Aim training / Matchmaking / Facechecks - RU Main be interpreted?
The game's server browser reads these tags from R2 - Aim training / Matchmaking / Facechecks - RU Main: gmrust (Game mode): Standard survival gameplay; mp400 (Max players): The server has 400 slots; ts12 (Group limit): Teams can have at most 12 members; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167584 (Build): Build 167584; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^e (Minigames): Minigame server: arenas, Bedwars, parkour and more; ^d (Combat training): Training: aim and PvP practice, loot given; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Who operates R2 - Aim training / Matchmaking / Facechecks - RU Main?
Both R2 - Aim training / Matchmaking / Facechecks - RU Main and 2 other servers we track publish a r2rust.com hostname, so they are most likely run by the same operator.
R2 - Aim training / Matchmaking / Facechecks - RU Main in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include R2 - Aim training / Matchmaking / Facechecks - RU Main: Rust servers in Europe, Best modded Rust servers and Best Rust combat training servers. On the server list, the filters that bring it up are: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 200; Average players: 100+ on average.
Server Overview
R2 - Aim training / Matchmaking / Facechecks - RU Main Rust version: which one?
On Linux, R2 - Aim training / Matchmaking / Facechecks - RU Main runs Rust network protocol 2634 and build 167584. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on R2 - Aim training / Matchmaking / Facechecks - RU Main?
Its average server fps over the last 48 hours was 60, with a low of 60. Buildings, deployables and the rest of the world accounted for up to 9,110 entities. The maximum memory used was 4,006 MB. Players feel lag when fps is low and entity count climbs.
What is the uptime and reliability of R2 - Aim training / Matchmaking / Facechecks - RU Main?
The server is online: R2 - Aim training / Matchmaking / Facechecks - RU Main. About 13 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
What is the location of R2 - Aim training / Matchmaking / Facechecks - RU Main?
Without a region tag, R2 - Aim training / Matchmaking / Facechecks - RU Main's name points to Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 46.174.53.96:28015.
Rules and Settings
R2 - Aim training / Matchmaking / Facechecks - RU Main map: which one is it?
A procedural map of size 6,000 and seed 1337 is what R2 - Aim training / Matchmaking / Facechecks - RU Main runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. The map is named discord.gg/r2aim.
What rules and configuration does R2 - Aim training / Matchmaking / Facechecks - RU Main have?
No gather rate appears in the name of R2 - Aim training / Matchmaking / Facechecks - RU Main. No more than 12 players to a group. Listed as minigames & battle royale, arenas and parkour, Bedwars and battle royale. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Carbon. The server has VAC on.
Wipe Information
R2 - Aim training / Matchmaking / Facechecks - RU Main wipe schedule: what does it show?
Once a month R2 - Aim training / Matchmaking / Facechecks - RU Main wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The world in play was made 11 days 23 hours.
On R2 - Aim training / Matchmaking / Facechecks - RU Main, what occurs on wipe day?
An average peak of 610 players was drawn by its recent wipes. On the latest wipe the crowd peaked 0 hours in, with a queue of 83 beyond it.
How to Join
What is the process to join R2 - Aim training / Matchmaking / Facechecks - RU Main?
Enter client.connect 46.174.53.96:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://r2rust.com is its website.
Server tags
Published as mp400,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167584,ts12
Game
gmrust- Game mode Standard survival gameplay.
mp400- Max players The server has 400 slots.
ts12- Group limit Teams can have at most 12 members.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167584- Build Build 167584.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Gameplay
^e- Minigames Minigame server: arenas, Bedwars, parkour and more.
^d- Combat training Training: aim and PvP practice, loot given.
Mods and access
^z- Modded The Modded category applies; plugins or settings alter gameplay.
^y- Carbon Plugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.