Devblog 301 LAN
185.16.213.70:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of Devblog 301 LAN?
Rank #16,957 over the last seven days in player hours: Devblog 301 LAN, inside the top 71% of ranked servers.
How many players are on Devblog 301 LAN?
The server Devblog 301 LAN is currently offline; it was last seen 16 days 10 hours ago.
Tags and Filters
How should the tags on Devblog 301 LAN be interpreted?
Read by the game's server browser, the tags Devblog 301 LAN publishes are: gmrust (Game mode): Rust survival, standard; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default is 8 per team; v2602 (Protocol): Game protocol 2602; the same version is required to join; cs132924 (Build): Build 132924; ptrak (Networking): Network layer: RakNet, the standard; $rus4 (Region code): Region code: us4; ^p (PvE): PvE: the world provides the danger, not other players. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Devblog 301 LAN appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include Devblog 301 LAN: Rust community servers, ranked and Best Rust PvE servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Server Details
What Rust version is Devblog 301 LAN on?
The combination is Rust network protocol 2602 and build 132924 on Windows for Devblog 301 LAN. Your game has to match the protocol to connect; Steam takes care of updating it.
What is the uptime and reliability of Devblog 301 LAN?
Offline now for Devblog 301 LAN, last seen 16 days 10 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first time BestRustServers.xyz saw it was on 27 September 2026.
Where can Devblog 301 LAN be found?
No region is given by Devblog 301 LAN, and its region code is us4. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 185.16.213.70:28015.
Rules and Settings
What is the map on Devblog 301 LAN?
Generated by the game, the map on Devblog 301 LAN is procedural.
What rules and configuration does Devblog 301 LAN have?
A gather rate is not given in the name Devblog 301 LAN. With no stated limit, groups default to 8 players. It runs pve, no combat against other players. It is a community server, found under Community. VAC protection is off.
Wipe Information
On what schedule does Devblog 301 LAN wipe?
Too few wipes are on record for Devblog 301 LAN to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The current world has been running since 20 days 23 hours.
Connect
What is the process to join Devblog 301 LAN?
Use the F1 console: client.connect 185.16.213.70:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8
Game
gmrust- Game mode Rust survival, standard.
mp20- Max players The server has 20 slots.
ts8- Group limit The game default is 8 per team.
v2602- Protocol Game protocol 2602; the same version is required to join.
cs132924- Build Build 132924.
ptrak- Networking Network layer: RakNet, the standard.
$rus4- Region code Region code: us4.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.