[US] Visuals Cinematic | Private
193.31.31.106:28045 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.3 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:21 UTC 6d ago | 2 | – | running | 1 |
| Thu 1 Oct, 19:29 UTCFW 12d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Fri 25 Sep, 18:23 UTC 18d ago | 3 | halved by day 1 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
Where does [US] Visuals Cinematic | Private sit in the rankings?
In the top 28% of all ranked servers, [US] Visuals Cinematic | Private is #6,253 on player hours for the last seven days.
Is [US] Visuals Cinematic | Private busy?
[US] Visuals Cinematic | Private: 0 players now, with 30 slots available. Averaged across the last seven days: 0 players, peaking at 2. In the last 48 hours, 23:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
What is the meaning of the tags on [US] Visuals Cinematic | Private?
Read by the game's server browser, the tags [US] Visuals Cinematic | Private publishes are: gmrust (Game mode): Standard survival gameplay; mp30 (Max players): Slots: 30; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^c (Creative): No gathering; build whatever you like; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Under Modded, because plugins or settings modify play. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
[US] Visuals Cinematic | Private in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include [US] Visuals Cinematic | Private: Best modded Rust servers, Best Rust build servers, Best Rust creative servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server Information
[US] Visuals Cinematic | Private Rust version: which one?
On Linux, [US] Visuals Cinematic | Private runs Rust network protocol 2634 and build 167781. Joining requires the same protocol; Steam updates your game for you.
Is the performance on [US] Visuals Cinematic | Private smooth?
For the past 48 hours, server fps averaged 76, never dropping below 53. It held up to 124,042 entities: everything from buildings to deployables in the world. The maximum memory used was 3,812 MB. A climbing entity count and low fps are felt by players as lag.
What is the uptime and reliability of [US] Visuals Cinematic | Private?
[US] Visuals Cinematic | Private is currently online. According to its reported uptime, the last restart was about 25 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can [US] Visuals Cinematic | Private be found?
Without a region tag, [US] Visuals Cinematic | Private's name points to North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 193.31.31.106:28045 is its address.
Rules and Settings
[US] Visuals Cinematic | Private map: which one is it?
Generated by the game, the map on [US] Visuals Cinematic | Private is procedural, size 4,500, seed 1337. On RustMaps, from this page, the same size and seed show the same map. Map: Custom Map.
What rules and configuration does [US] Visuals Cinematic | Private have?
The name [US] Visuals Cinematic | Private carries no gather multiplier. With no stated limit, groups default to 8 players. It runs build & creative, building in a sandbox, with no gathering. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC: on.
Wipe Information
On what schedule does [US] Visuals Cinematic | Private wipe?
The wipe times of [US] Visuals Cinematic | Private are irregular, so no next wipe can be predicted. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. The world in play was made 6 days 2 hours.
What happens on wipe day on [US] Visuals Cinematic | Private?
An average peak of 2 players was drawn by its recent wipes. 14 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. By day 1 the crowd had fallen below half in the wipes that did not hold.
Connect
How can I connect to [US] Visuals Cinematic | Private?
Use the F1 console: client.connect 193.31.31.106:28045. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp30,ptrak,$r?,v2634,^c,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival gameplay.
mp30- Max players Slots: 30.
ts8- Group limit Default team size: 8.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Gameplay
^c- Creative No gathering; build whatever you like.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Under Modded, because plugins or settings modify play.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.