(DEV) Rustron Mini PVE (testing)
OC 202.137.160.179:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers, top 66% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 0h. The force wipe · high confidence
- usual gap
- 0.9 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 22d 0hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:18 UTCFW 12d ago | 1 | – | running | 0 |
| Wed 30 Sep, 22:10 UTC 13d ago | 1 | – | 1 days | 0 |
| Tue 29 Sep, 23:39 UTC 14d ago | 1 | – | 0.9 days | 0 |
| Tue 29 Sep, 05:00 UTC 15d ago | 1 | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
Where does (DEV) Rustron Mini PVE (testing) sit in the rankings?
(DEV) Rustron Mini PVE (testing) ranks #144 in Oceania and #7,068 overall on player hours over the last seven days, in the top 32% of ranked servers.
Is (DEV) Rustron Mini PVE (testing) busy?
At this moment, (DEV) Rustron Mini PVE (testing) is offline, with the last sighting 2 hours ago. The seven-day average player count stands at 0, and the highest point was 2. In the last 48 hours, 03:00 UTC saw the highest activity, with an average of 1 players.
Server Tags
How should the tags on (DEV) Rustron Mini PVE (testing) be interpreted?
Read by the game's server browser, the tags (DEV) Rustron Mini PVE (testing) publishes are: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^m (Monthly): This server wipes once a month on the force wipe; ^p (PvE): PvE: the world provides the danger, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play; OC (Oceania): In the server browser it appears under Oceania. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does (DEV) Rustron Mini PVE (testing) appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include (DEV) Rustron Mini PVE (testing): Oceania Rust servers, Best modded Rust servers and Best Rust PvE servers. On the server list, the filters that bring it up are: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Information
What Rust version is (DEV) Rustron Mini PVE (testing) on?
Rust network protocol 2634 and build 166652 on Windows is what (DEV) Rustron Mini PVE (testing) uses. Steam updates your game automatically, but it needs to match the protocol to join.
(DEV) Rustron Mini PVE (testing) performance: is it smooth?
Over 48 hours, it averaged 85 server fps; the lowest was 14. Buildings, deployables and the rest of the world accounted for up to 96,448 entities. At its highest, memory usage was 4,466 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is (DEV) Rustron Mini PVE (testing) and is it online?
Last seen 2 hours ago, (DEV) Rustron Mini PVE (testing) is currently offline. About 2 hours ago is when it last restarted, based on its uptime. Over the past 7 full days, it was online 162 of 168 hours, 96% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can (DEV) Rustron Mini PVE (testing) be found?
Its OC tag places (DEV) Rustron Mini PVE (testing) in Oceania. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 202.137.160.179:28015.
Rules & Map
(DEV) Rustron Mini PVE (testing) map: which one is it?
On (DEV) Rustron Mini PVE (testing), the map is procedural, size 5,000 with seed 2078740279, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. Called Custom Map on the map list.
(DEV) Rustron Mini PVE (testing) rules and settings: what are they?
A gather rate is not given in the name (DEV) Rustron Mini PVE (testing). With no stated limit, groups default to 8 players. It runs pve, other players cannot be fought. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. VAC protection is on.
Wipe Cycle
On what schedule does (DEV) Rustron Mini PVE (testing) wipe?
The force wipe is the one monthly wipe on (DEV) Rustron Mini PVE (testing). The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world in play was made 12 days 20 hours. The tags declare wipes once a month.
What happens on wipe day on (DEV) Rustron Mini PVE (testing)?
An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
Connect
(DEV) Rustron Mini PVE (testing) joining: how is it done?
Use the F1 console: client.connect 202.137.160.179:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting. https://rustron.tebex.io/ is its website.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,OC,^p,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla- Game mode Survival, vanilla style.
mp100- Max players Slots: 100.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly This server wipes once a month on the force wipe.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Region
OC- Oceania In the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.