[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]
EA 222.224.192.138:28030 checked 21h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 33% of all ranked servers, top 77% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 13h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] ranks #403 in Asia and #7,378 overall on player hours over the last seven days, in the top 33% of ranked servers.
Is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] busy?
The server [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] is currently offline; it was last seen 21 hours ago. Averaged across the last seven days: 0 players, peaking at 2.
Tags & Lists
How should the tags on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] be interpreted?
Read by the game's server browser, the tags [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] publishes are: gmrust (Game mode): Survival as standard in Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code missing; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^p (PvE): PvE: the world provides the danger, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded, because plugins or settings modify play; EA (East Asia): Server browser category: East Asia. Current players, queue and world creation time come from the tags and appear at the top of this page.
Who is the operator of [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
Both [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] and 5 other servers we track publish a ikkunn53.com hostname, so they are most likely run by the same operator.
Where does [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]: Best modded Rust servers and Best Rust PvE servers. It appears under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Server Details
What Rust version is [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] on?
The combination is Rust network protocol 2634 and build 166652 on Windows for [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]. Your game has to match the protocol to connect; Steam takes care of updating it.
[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] performance: is it smooth?
Over 48 hours, it averaged 57 server fps; the lowest was 42. Buildings, deployables and the rest of the world accounted for up to 107,037 entities. Memory use peaked at 2,769 MB. Players feel lag when fps is low and entity count climbs.
[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] uptime and reliability: what are they?
Last seen 21 hours ago, [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] is currently offline. About 11 hours ago is when it last restarted, based on its uptime. Over the past 6 full days, it was online 100 of 144 hours, 69% of the time. The first time BestRustServers.xyz saw it was on 8 October 2026.
What is the location of [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
Its EA tag places [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] in Asia. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 222.224.192.138:28030.
Rules & Map
Which map is used on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
Generated by the game, the map on [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] is procedural, size 4,000, seed 130303. On RustMaps, from this page, the same size and seed show the same map. Map: Custom Map.
[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] rules and settings: what are they?
The name [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] carries no gather multiplier. The default cap of 8 players per group is in force. It runs pve, other players cannot be fought. Plugins or settings change the game, so it appears under Modded. Plugins in use: Oxide. VAC protection is on.
Wipe Cycle
[JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] wipe schedule: what does it show?
The next wipe for [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA] is an estimate based on the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The current world has been running since 9 days 16 hours. Its tags give a wipe schedule of one month.
How to Join
What is the process to join [JPN] IKKUNN Server TEST (Tokyo) |Japan PvE [ASIA]?
Enter client.connect 222.224.192.138:28030 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://www.ikkunn53.com/rust is its website.
Server tags
Published as mp40,ptrak,$r?,v2634,^m,EA,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp40- Max players The server has 40 slots.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166652- Build Build 166652.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Gameplay
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^o- Oxide Plugin framework: Oxide (uMod).
^z- Modded Under Modded, because plugins or settings modify play.
Region
EA- East Asia Server browser category: East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.