Dying Light PvE
NA 24.66.56.92:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 11.6 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 17:24 UTC 1h ago | – | – | running | 0 |
| Fri 2 Oct, 02:50 UTC 11d ago | 2 | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of Dying Light PvE?
In North America, Dying Light PvE is #965; across all ranked servers, #5,687 on player hours over the last seven days, in the top 25%.
What is the player count on Dying Light PvE?
The current player count for Dying Light PvE is 1, out of 50 slots. Averaged across the last seven days: 1 players, peaking at 2. The busiest time in the last 48 hours was 17:00 UTC, when the average player count was 1.
Tags & Lists
What is the meaning of the tags on Dying Light PvE?
The game's server browser reads these tags from Dying Light PvE: gmrust (Game mode): Survival as standard in Rust; mp50 (Max players): Slot count is 50; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^c (Creative): Build freely, gather nothing; ^p (PvE): PvE: the world provides the danger, not other players; ^z (Modded): Under Modded, because plugins or settings modify play; ^y (Carbon): Plugin framework: Carbon; NA (North America): The server browser lists it under North America. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does Dying Light PvE appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include Dying Light PvE are: Best modded Rust servers, Best Rust build servers, Best Rust creative servers, Best Rust PvE servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server Overview
What Rust version is Dying Light PvE on?
Rust network protocol 2634 and build 167781 on Windows is what Dying Light PvE uses. Joining requires the same protocol; Steam updates your game for you.
Dying Light PvE uptime and reliability: what are they?
Dying Light PvE is currently online. It was up 21% of the time over the last 7 full days, 35 of 168 hours. The first time BestRustServers.xyz saw it was on 15 September 2026.
What is the location of Dying Light PvE?
Its NA tag places Dying Light PvE in North America. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 24.66.56.92:28015.
Rules and Settings
What is the map on Dying Light PvE?
A procedural map of size 3,500 and seed 352165132 is what Dying Light PvE runs, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Called Custom Map on the map list.
Dying Light PvE rules and settings: what are they?
A gather rate is not given in the name Dying Light PvE. With no stated limit, groups default to 8 players. Listed as build & creative, no gathering: sandbox building. Listed as Modded in the browser: the game is changed by plugins or settings. Plugins in use: Carbon. The server has VAC on.
Wipe Schedule
On what schedule does Dying Light PvE wipe?
Dying Light PvE's wipe rhythm cannot be told from the wipes on record, which are too few. A force wipe, next on Thursday 5 November at 19:00 UTC, takes every Rust server with it. Its world dates from 1 hours.
What happens on wipe day on Dying Light PvE?
An average peak of 2 players was drawn by its recent wipes. 38 hours after the latest wipe, the crowd hit its peak. Half the peak was held until the next wipe in 100% of its recent wipes.
Connect
Dying Light PvE joining: how is it done?
Enter client.connect 24.66.56.92:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^c,NA,^p,gmrust,cs167781,ts8
Game
gmrust- Game mode Survival as standard in Rust.
mp50- Max players Slot count is 50.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Gameplay
^c- Creative Build freely, gather nothing.
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^z- Modded Under Modded, because plugins or settings modify play.
^y- Carbon Plugin framework: Carbon.
Region
NA- North America The server browser lists it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.