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BestRustServers.xyz

51,405 players on 11,559 servers

Online #14,309

[TEST STAND] private - do not join

46.174.50.219:28215 checked 10m ago

moddedcarbon

Players

Now0/150
Peak, 48 hours1
7-day average0
7-day peak1
AveragePeak
00.250.50.75100:0009:0018:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 21d 19h. The force wipe · high confidence

wipe-day peak
2
players, last three wipes

Coming wipes

  • 21d 19hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:04 UTCFW 13d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
534/550
R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 181 on average
66/400
RustGames.gg | Lucky Pillars - EU 1EU · groups of 100+ · 73 on average
46/400
R2 - Aim training / Matchmaking / Facechecks - EU MainEU · groups of 12+ · 33 on average
10/400
20/50
2/200

Quick answers

from the figures on this page

Player Numbers

[TEST STAND] private - do not join ranking: what position does it hold?

In the top 64% of all ranked servers, [TEST STAND] private - do not join is #14,309 on player hours for the last seven days.

How many players are on [TEST STAND] private - do not join?

[TEST STAND] private - do not join: 0 players now, with 150 slots available. The seven-day average player count stands at 0, and the highest point was 1. In the last 48 hours, 13:00 UTC saw the highest activity, with an average of 1 players.

Tags & Lists

[TEST STAND] private - do not join tags: what do they indicate?

For [TEST STAND] private - do not join, the game's server browser reads the following tags: gmrust (Game mode): Survival as standard in Rust; mp150 (Max players): Slots: 150; ts12 (Group limit): Teams can have at most 12 members; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^e (Minigames): Minigame server: arenas, Bedwars, parkour and more; ^d (Combat training): Practice aim and PvP with all loot supplied; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; ^y (Carbon): Carbon provides the plugin framework here. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.

[TEST STAND] private - do not join in BestRustServers.xyz lists and filters: which ones?

These BestRustServers.xyz lists include [TEST STAND] private - do not join: Best modded Rust servers and Best Rust combat training servers. These filters on the server list display it: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server Overview

[TEST STAND] private - do not join Rust version: which one?

Rust network protocol 2634 and build 167781 on Linux is what [TEST STAND] private - do not join uses. Steam updates your game automatically, but it needs to match the protocol to join.

How smooth is the performance on [TEST STAND] private - do not join?

Its average server fps over the last 48 hours was 60, with a low of 60. Buildings, deployables and the rest of the world accounted for up to 2,181 entities. Memory use peaked at 3,196 MB. What players experience as lag is low fps combined with a rising entity count.

What is the uptime and reliability of [TEST STAND] private - do not join?

At the moment, [TEST STAND] private - do not join is up. About 4 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.

What is the location of [TEST STAND] private - do not join?

There is no region published by [TEST STAND] private - do not join. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 46.174.50.219:28215.

Settings & Map

What is the map on [TEST STAND] private - do not join?

On [TEST STAND] private - do not join, the map is procedural, size 6,000 with seed 1337, generated by the game. On RustMaps, from this page, the same size and seed show the same map. Called discord.gg/r2aim on the map list.

[TEST STAND] private - do not join rules and settings: what are they?

No gather rate appears in the name of [TEST STAND] private - do not join. No more than 12 players to a group. It runs minigames & battle royale, arenas and parkour, Bedwars and battle royale. Listed as Modded in the browser: the game is changed by plugins or settings. Carbon plugins are used. VAC protection is off.

Wipe Schedule

On what schedule does [TEST STAND] private - do not join wipe?

Once a month [TEST STAND] private - do not join wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. Its world dates from 13 days 5 hours.

On [TEST STAND] private - do not join, what occurs on wipe day?

Across its recent wipes, the busiest point averaged 2 players. 25 hours after the latest wipe, the crowd hit its peak.

Connect

[TEST STAND] private - do not join joining: how is it done?

Use the F1 console: client.connect 46.174.50.219:28215. Launch Rust on this page does the same by opening Rust through Steam and connecting.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs167781,ts12

Game

gmrust
Game mode Survival as standard in Rust.
mp150
Max players Slots: 150.
ts12
Group limit Teams can have at most 12 members.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs167781
Build Game build number: 167781.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code Region code missing.

Gameplay

^e
Minigames Minigame server: arenas, Bedwars, parkour and more.
^d
Combat training Practice aim and PvP with all loot supplied.

Mods and access

^z
Modded The Modded category applies; plugins or settings alter gameplay.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.