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56,265 players on 11,570 servers

Online #2,390

CYBERSHOKE | #1 Vanilla (x2)

EU 62.122.215.125:28015 checked 13m ago

2x weekly wipes vanillamoddedoxide

Players

Now3/300
Peak, 48 hours6
7-day average2
7-day peak10
AveragePeak
0246813:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 11% of all ranked servers, top 32% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 16 October, 14:59 UTC, in 1d 2h. Every Friday at 14:59 UTC · medium confidence

usual gap
7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
15
players, last three wipes
crowd held
0%
else halves by day 3

Coming wipes

  • 1d 2hFri 16 Oct, 14:59 UTC
  • 8d 2hFri 23 Oct, 14:59 UTC
  • 15d 2hFri 30 Oct, 14:59 UTC
  • 21d 6hThu 5 Nov, 19:00 UTCFW
  • 22d 2hFri 6 Nov, 14:59 UTC
  • 29d 2hFri 13 Nov, 14:59 UTC
  • 36d 2hFri 20 Nov, 14:59 UTC
  • 43d 2hFri 27 Nov, 14:59 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 14:59 UTC 5d ago 10 – running 0
Fri 2 Oct, 14:59 UTC 12d ago 18 halved by day 5 7 days 2
Fri 25 Sep, 14:59 UTC 19d ago 17 halved by day 3 7 days 0
Fri 18 Sep, 14:59 UTC 26d ago 15 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 295 on average
13/1000
Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 250 on average
918/970
Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 228 on average
100/140
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 206 on average
32/1750
РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 197 on average
41/100
VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 112 on average
10/100

Quick answers

from the figures on this page

Player Numbers

What is the rank of CYBERSHOKE | #1 Vanilla (x2)?

Player hours over the last seven days place CYBERSHOKE | #1 Vanilla (x2) at #901 in Europe, and at #2,390 in the top 11% of ranked servers.

How many players are on CYBERSHOKE | #1 Vanilla (x2)?

CYBERSHOKE | #1 Vanilla (x2): 3 players now, with 300 slots available. The average player count over the last seven days is 2, with a peak of 10. In the last 48 hours, 21:00 UTC saw the highest activity, with an average of 6 players.

Tags & Lists

How should the tags on CYBERSHOKE | #1 Vanilla (x2) be interpreted?

The game's server browser reads these tags from CYBERSHOKE | #1 Vanilla (x2): gmrust (Game mode): Rust survival, standard; mp300 (Max players): The server has 300 slots; ts24 (Group limit): Teams can have at most 24 members; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; EU (Europe): Server browser category: Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.

Where does CYBERSHOKE | #1 Vanilla (x2) appear in BestRustServers.xyz lists and filters?

The BestRustServers.xyz lists that include CYBERSHOKE | #1 Vanilla (x2) are: Rust servers with 2x gather rate, Rust servers in Europe and Best modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Server Details

What Rust version is CYBERSHOKE | #1 Vanilla (x2) on?

The combination is Rust network protocol 2634 and build 166494 on Windows for CYBERSHOKE | #1 Vanilla (x2). Joining requires the same protocol; Steam updates your game for you.

Is the performance on CYBERSHOKE | #1 Vanilla (x2) smooth?

Over 48 hours, it averaged 162 server fps; the lowest was 120. It held up to 102,160 entities: everything from buildings to deployables in the world. Memory use peaked at 3,474 MB. Players feel lag when fps is low and entity count climbs.

How reliable is CYBERSHOKE | #1 Vanilla (x2) and is it online?

CYBERSHOKE | #1 Vanilla (x2) is currently online. The uptime it reports shows a restart roughly 7 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.

Where can CYBERSHOKE | #1 Vanilla (x2) be found?

Its EU tag places CYBERSHOKE | #1 Vanilla (x2) in Europe. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 62.122.215.125:28015.

Rules & Map

CYBERSHOKE | #1 Vanilla (x2) map: which one is it?

On CYBERSHOKE | #1 Vanilla (x2), the map is procedural, size 4,000 with seed 1337, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Map.

CYBERSHOKE | #1 Vanilla (x2) rules and settings: what are they?

CYBERSHOKE | #1 Vanilla (x2) carries its gather rate in its name: 2x. No more than 24 players to a group. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. Self-described as vanilla: no changed rates, kits or rules—the game as shipped. VAC: on.

Wipe Cycle

CYBERSHOKE | #1 Vanilla (x2) wipe schedule: what does it show?

The wipe rhythm of CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. Due next is a wipe on Friday 16 October at 14:59 UTC. The world in play was made 5 days 21 hours. Weekly wipes are declared in its tags.

What happens on wipe day on CYBERSHOKE | #1 Vanilla (x2)?

An average peak of 15 players was drawn by its recent wipes. 22 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 3.

How to Join

CYBERSHOKE | #1 Vanilla (x2) joining: how is it done?

Enter client.connect 62.122.215.125:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://cybershoke.net/rust.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z

Game

gmrust
Game mode Rust survival, standard.
mp300
Max players The server has 300 slots.
ts24
Group limit Teams can have at most 24 members.
v2634
Protocol Protocol 2634: join only if your game matches this version.
cs166494
Build Running build 166494.
ptrak
Networking RakNet is the network layer in use.
$r?
Region code No region code listed.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla No changed rates, kits or rules—the game as shipped.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The Modded category applies; plugins or settings alter gameplay.

Region

EU
Europe Server browser category: Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.