CYBERSHOKE | #1 Vanilla (x2)
EU 62.122.215.125:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers, top 32% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 14:59 UTC, in 1d 2h. Every Friday at 14:59 UTC · medium confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 15 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 1d 2hFri 16 Oct, 14:59 UTC
- 8d 2hFri 23 Oct, 14:59 UTC
- 15d 2hFri 30 Oct, 14:59 UTC
- 21d 6hThu 5 Nov, 19:00 UTCFW
- 22d 2hFri 6 Nov, 14:59 UTC
- 29d 2hFri 13 Nov, 14:59 UTC
- 36d 2hFri 20 Nov, 14:59 UTC
- 43d 2hFri 27 Nov, 14:59 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:59 UTC 5d ago | 10 | – | running | 0 |
| Fri 2 Oct, 14:59 UTC 12d ago | 18 | halved by day 5 | 7 days | 2 |
| Fri 25 Sep, 14:59 UTC 19d ago | 17 | halved by day 3 | 7 days | 0 |
| Fri 18 Sep, 14:59 UTC 26d ago | 15 | halved by day 1 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of CYBERSHOKE | #1 Vanilla (x2)?
Player hours over the last seven days place CYBERSHOKE | #1 Vanilla (x2) at #901 in Europe, and at #2,390 in the top 11% of ranked servers.
How many players are on CYBERSHOKE | #1 Vanilla (x2)?
CYBERSHOKE | #1 Vanilla (x2): 3 players now, with 300 slots available. The average player count over the last seven days is 2, with a peak of 10. In the last 48 hours, 21:00 UTC saw the highest activity, with an average of 6 players.
Tags & Lists
How should the tags on CYBERSHOKE | #1 Vanilla (x2) be interpreted?
The game's server browser reads these tags from CYBERSHOKE | #1 Vanilla (x2): gmrust (Game mode): Rust survival, standard; mp300 (Max players): The server has 300 slots; ts24 (Group limit): Teams can have at most 24 members; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): No region code listed; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The Modded category applies; plugins or settings alter gameplay; EU (Europe): Server browser category: Europe. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does CYBERSHOKE | #1 Vanilla (x2) appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include CYBERSHOKE | #1 Vanilla (x2) are: Rust servers with 2x gather rate, Rust servers in Europe and Best modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Server Details
What Rust version is CYBERSHOKE | #1 Vanilla (x2) on?
The combination is Rust network protocol 2634 and build 166494 on Windows for CYBERSHOKE | #1 Vanilla (x2). Joining requires the same protocol; Steam updates your game for you.
Is the performance on CYBERSHOKE | #1 Vanilla (x2) smooth?
Over 48 hours, it averaged 162 server fps; the lowest was 120. It held up to 102,160 entities: everything from buildings to deployables in the world. Memory use peaked at 3,474 MB. Players feel lag when fps is low and entity count climbs.
How reliable is CYBERSHOKE | #1 Vanilla (x2) and is it online?
CYBERSHOKE | #1 Vanilla (x2) is currently online. The uptime it reports shows a restart roughly 7 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. On 13 September 2026, BestRustServers.xyz saw it for the first time.
Where can CYBERSHOKE | #1 Vanilla (x2) be found?
Its EU tag places CYBERSHOKE | #1 Vanilla (x2) in Europe. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 62.122.215.125:28015.
Rules & Map
CYBERSHOKE | #1 Vanilla (x2) map: which one is it?
On CYBERSHOKE | #1 Vanilla (x2), the map is procedural, size 4,000 with seed 1337, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it. Map: Custom Map.
CYBERSHOKE | #1 Vanilla (x2) rules and settings: what are they?
CYBERSHOKE | #1 Vanilla (x2) carries its gather rate in its name: 2x. No more than 24 players to a group. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. The Modded section of the browser holds it: plugins or settings apply. Plugin count: Oxide. Self-described as vanilla: no changed rates, kits or rules—the game as shipped. VAC: on.
Wipe Cycle
CYBERSHOKE | #1 Vanilla (x2) wipe schedule: what does it show?
The wipe rhythm of CYBERSHOKE | #1 Vanilla (x2) is every Friday at 14:59 UTC. Due next is a wipe on Friday 16 October at 14:59 UTC. The world in play was made 5 days 21 hours. Weekly wipes are declared in its tags.
What happens on wipe day on CYBERSHOKE | #1 Vanilla (x2)?
An average peak of 15 players was drawn by its recent wipes. 22 hours after the latest wipe, the crowd hit its peak. The crowd held above half the peak until the next wipe in 0% of recent wipes. When it fell, the crowd dropped under half by day 3.
How to Join
CYBERSHOKE | #1 Vanilla (x2) joining: how is it done?
Enter client.connect 62.122.215.125:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. You can find its website at https://cybershoke.net/rust.
Server tags
Published as mp300,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z
Game
gmrust- Game mode Rust survival, standard.
mp300- Max players The server has 300 slots.
ts24- Group limit Teams can have at most 24 members.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166494- Build Running build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code No region code listed.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded The Modded category applies; plugins or settings alter gameplay.
Region
EU- Europe Server browser category: Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.