CYBERSHOKE | #3 Vanilla (x2)
EU 62.122.215.125:28025 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Monday 19 October, 15:00 UTC, in 4d 1h. Every Monday at 15:00 UTC · high confidence
- usual gap
- 7 days between real wipes
- on rhythm
- 100% of its recent wipes
- wipe-day peak
- 6 players, last three wipes
- crowd held
- 50% else halves by day 4
Coming wipes
- 4d 1hMon 19 Oct, 15:00 UTC
- 11d 1hMon 26 Oct, 15:00 UTC
- 18d 1hMon 2 Nov, 15:00 UTC
- 21d 5hThu 5 Nov, 19:00 UTCFW
- 25d 1hMon 9 Nov, 15:00 UTC
- 32d 1hMon 16 Nov, 15:00 UTC
- 39d 1hMon 23 Nov, 15:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:00 UTC 2d ago | 7 | – | running | 2 |
| Mon 5 Oct, 14:59 UTC 9d ago | 3 | held half | 7 days | 1 |
| Mon 28 Sep, 15:00 UTC 16d ago | 9 | halved by day 3 | 7 days | 1 |
| Mon 21 Sep, 15:00 UTC 23d ago | 5 | held half | 7 days | 0 |
| Mon 14 Sep, 15:00 UTC 30d ago | 7 | halved by day 5 | 7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
What is the rank of CYBERSHOKE | #3 Vanilla (x2)?
In Europe, CYBERSHOKE | #3 Vanilla (x2) is #950; across all ranked servers, #2,513 on player hours over the last seven days, in the top 11%.
What is the player count on CYBERSHOKE | #3 Vanilla (x2)?
The current player count for CYBERSHOKE | #3 Vanilla (x2) is 3, out of 300 slots. The seven-day average player count stands at 2, and the highest point was 9. Over the last 48 hours, the peak hour was 16:00 UTC, averaging 8 players.
Tags & Lists
How should the tags on CYBERSHOKE | #3 Vanilla (x2) be interpreted?
Read by the game's server browser, the tags CYBERSHOKE | #3 Vanilla (x2) publishes are: gmrust (Game mode): Survival as standard in Rust; mp300 (Max players): Slot count is 300; ts24 (Group limit): Team size is capped at 24; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play; EU (Europe): Server browser category: Europe. Current players, queue and world creation time come from the tags and appear at the top of this page.
Where does CYBERSHOKE | #3 Vanilla (x2) appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include CYBERSHOKE | #3 Vanilla (x2) are: Rust servers with 2x gather rate, Rust servers in Europe and Best modded Rust servers. These filters on the server list display it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.
Server Overview
CYBERSHOKE | #3 Vanilla (x2) Rust version: which one?
Rust network protocol 2634 and build 166494 on Windows is what CYBERSHOKE | #3 Vanilla (x2) uses. Your game has to match the protocol to connect; Steam takes care of updating it.
CYBERSHOKE | #3 Vanilla (x2) performance: is it smooth?
For the past 48 hours, server fps averaged 112, never dropping below 42. It held up to 134,201 entities: everything from buildings to deployables in the world. At its highest, memory usage was 5,079 MB. A climbing entity count and low fps are felt by players as lag.
CYBERSHOKE | #3 Vanilla (x2) uptime and reliability: what are they?
CYBERSHOKE | #3 Vanilla (x2) is currently online. According to its reported uptime, the last restart was about 9 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. On 13 September 2026, BestRustServers.xyz saw it for the first time.
What is the location of CYBERSHOKE | #3 Vanilla (x2)?
In Europe, CYBERSHOKE | #3 Vanilla (x2) lists itself with its EU tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 62.122.215.125:28025.
Rules and Settings
Which map is used on CYBERSHOKE | #3 Vanilla (x2)?
Generated by the game, the map on CYBERSHOKE | #3 Vanilla (x2) is procedural, size 4,000, seed 1337. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named Custom Map.
CYBERSHOKE | #3 Vanilla (x2) rules and settings: what are they?
By its name, the gather rate is 2x on CYBERSHOKE | #3 Vanilla (x2). Up to 24 players per group. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. Listed as Modded in the browser: the game is changed by plugins or settings. Plugin count: Oxide. Vanilla is the label it uses: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.
Wipe Information
When does CYBERSHOKE | #3 Vanilla (x2) wipe?
Wipes on CYBERSHOKE | #3 Vanilla (x2) run every Monday at 15:00 UTC. Monday 19 October at 15:00 UTC is when the next wipe is due. Its world dates from 2 days 22 hours. Weekly wipes are declared in its tags.
On CYBERSHOKE | #3 Vanilla (x2), what occurs on wipe day?
An average peak of 6 players was drawn by its recent wipes. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was held until the next wipe in 50% of its recent wipes. In the wipes where it did not hold, half the peak was lost by day 4.
How to Join
CYBERSHOKE | #3 Vanilla (x2) joining: how is it done?
Enter client.connect 62.122.215.125:28025 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://cybershoke.net/rust is its website.
Server tags
Published as mp300,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp300- Max players Slot count is 300.
ts24- Group limit Team size is capped at 24.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs166494- Build Build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^w- Weekly Wipe cycle: weekly.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Region
EU- Europe Server browser category: Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.