[EU] RustChimera - DEV
88.198.131.67:21015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 8h. The force wipe · high confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 22d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:55 UTCFW 12d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
[EU] RustChimera - DEV ranking: what position does it hold?
Rank #4,651 over the last seven days in player hours: [EU] RustChimera - DEV, inside the top 21% of ranked servers.
How many players are on [EU] RustChimera - DEV?
0 of 40 slots are filled on [EU] RustChimera - DEV at the moment. Averaged across the last seven days: 0 players, peaking at 1. In the last 48 hours, 11:00 UTC saw the highest activity, with an average of 1 players.
Tags and Filters
[EU] RustChimera - DEV tags: what do they indicate?
The game's server browser reads these tags from [EU] RustChimera - DEV: gmvanilla (Game mode): Vanilla survival gameplay; mp40 (Max players): The server has 40 slots; ts6 (Group limit): Teams can have at most 6 members; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it appears under Modded. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
Where does [EU] RustChimera - DEV appear in BestRustServers.xyz lists and filters?
The BestRustServers.xyz lists that include [EU] RustChimera - DEV are: Rust tutorial servers, Rust servers in Europe and Best modded Rust servers. These filters on the server list display it: Region: Europe; Type: Modded; Server tag: Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server Overview
[EU] RustChimera - DEV Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Linux for [EU] RustChimera - DEV. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on [EU] RustChimera - DEV?
Its average server fps over the last 48 hours was 114, with a low of 75. Buildings, deployables and the rest of the world accounted for up to 87,167 entities. The maximum memory used was 6,181 MB. A climbing entity count and low fps are felt by players as lag.
[EU] RustChimera - DEV uptime and reliability: what are they?
[EU] RustChimera - DEV is currently online. About 3 hours ago is when it last restarted, based on its uptime. It was up 97% of the time over the last 7 full days, 163 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can [EU] RustChimera - DEV be found?
Without a region tag, [EU] RustChimera - DEV's name points to Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. You can reach it at 88.198.131.67:21015.
Rules & Map
Which map is used on [EU] RustChimera - DEV?
A procedural map of size 3,550 and seed 1337 is what [EU] RustChimera - DEV runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map. The map is named Custom Map.
What rules and configuration does [EU] RustChimera - DEV have?
No gather rate appears in the name of [EU] RustChimera - DEV. Up to 6 players per group. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. Plugins or settings change the game, so it appears under Modded. Plugin count: Oxide. The server has VAC on.
Wipe Cycle
When does [EU] RustChimera - DEV wipe?
The force wipe is the one monthly wipe on [EU] RustChimera - DEV. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world dates from 12 days 16 hours.
On [EU] RustChimera - DEV, what occurs on wipe day?
An average peak of 1 players was drawn by its recent wipes. 3 hours into the latest wipe, the crowd reached its peak.
Join Server
[EU] RustChimera - DEV joining: how is it done?
Enter client.connect 88.198.131.67:21015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect. https://rustchimera.com/ is its website.
Server tags
Published as mp40,ptrak,$r?,v2634,^t,gmvanilla,cs167781,ts6,^o^z
Game
gmvanilla- Game mode Vanilla survival gameplay.
mp40- Max players The server has 40 slots.
ts6- Group limit Teams can have at most 6 members.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Gameplay
^t- Tutorial on Facepunch's tutorial is available here for new players.
Mods and access
^o- Oxide Oxide (uMod) provides the plugin framework here.
^z- Modded Plugins or settings alter the game, so it appears under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.