DYSFUNCTIONAL FAMILY RUST
NA 67.146.3.161:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
DYSFUNCTIONAL FAMILY RUST ranking: what position does it hold?
In North America, DYSFUNCTIONAL FAMILY RUST is #1,226; across all ranked servers, #8,323 on player hours over the last seven days, in the top 37%.
How many players are on DYSFUNCTIONAL FAMILY RUST?
DYSFUNCTIONAL FAMILY RUST: 0 players now, with 20 slots available. The seven-day average player count stands at 0, and the highest point was 2. The busiest time in the last 48 hours was 03:00 UTC, when the average player count was 0.
Tags and Filters
DYSFUNCTIONAL FAMILY RUST tags: what do they indicate?
The game's server browser reads these tags from DYSFUNCTIONAL FAMILY RUST: gmrust (Game mode): Survival as standard in Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs166494 (Build): Running build 166494; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^k (Build server): Base building and design practice; ^p (PvE): PvE: the world provides the danger, not other players; ^o (Oxide): Uses Oxide (uMod) for plugins; ^z (Modded): Under Modded, because plugins or settings modify play; NA (North America): Server browser category: North America. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Which lists and filters on BestRustServers.xyz contain DYSFUNCTIONAL FAMILY RUST?
The BestRustServers.xyz lists that include DYSFUNCTIONAL FAMILY RUST are: Best modded Rust servers, Best Rust build servers, Best Rust PvE servers and North American Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Server Details
What Rust version is DYSFUNCTIONAL FAMILY RUST on?
On Windows, DYSFUNCTIONAL FAMILY RUST runs Rust network protocol 2634 and build 166494. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on DYSFUNCTIONAL FAMILY RUST?
For the past 48 hours, server fps averaged 26, never dropping below 16. It held up to 172,667 entities: everything from buildings to deployables in the world. The maximum memory used was 6,026 MB. What players experience as lag is low fps combined with a rising entity count.
How reliable is DYSFUNCTIONAL FAMILY RUST and is it online?
DYSFUNCTIONAL FAMILY RUST is currently online. The uptime it reports shows a restart roughly 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can DYSFUNCTIONAL FAMILY RUST be found?
With its NA tag, DYSFUNCTIONAL FAMILY RUST lists itself in North America. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 67.146.3.161:28015 is its address.
Rules & Map
What is the map on DYSFUNCTIONAL FAMILY RUST?
On DYSFUNCTIONAL FAMILY RUST, the map is procedural, size 5,000 with seed 754859044, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What are the settings and rules for DYSFUNCTIONAL FAMILY RUST?
A gather rate is not given in the name DYSFUNCTIONAL FAMILY RUST. No group limit is stated; the game's default of 8 players applies. It runs build & creative, building sandbox, no gathering required. The Modded section of the browser holds it: plugins or settings apply. Oxide plugins are used. VAC protection is on.
Wipe Cycle
On what schedule does DYSFUNCTIONAL FAMILY RUST wipe?
DYSFUNCTIONAL FAMILY RUST's wipe rhythm cannot be told from the wipes on record, which are too few. On Thursday 5 November at 19:00 UTC the next force wipe arrives, when all Rust servers wipe. The world in play was made 37 days 17 hours.
Join Server
How can I connect to DYSFUNCTIONAL FAMILY RUST?
To connect, type client.connect 67.146.3.161:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you. You can find its website at https://dysfunctionalfamilyservers.space.
Server tags
Published as mp20,ptrak,$r?,v2634,^k,NA,^p,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode Survival as standard in Rust.
mp20- Max players The server has 20 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs166494- Build Running build 166494.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Gameplay
^k- Build server Base building and design practice.
^p- PvE PvE: the world provides the danger, not other players.
Mods and access
^o- Oxide Uses Oxide (uMod) for plugins.
^z- Modded Under Modded, because plugins or settings modify play.
Region
NA- North America Server browser category: North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.