[EU] Facepunch 14
79.137.98.160:28020 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 4h. The force wipe · high confidence
- wipe-day peak
- 29 players, last three wipes
Coming wipes
- 21d 4hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTCFW 13d ago | 29 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of [EU] Facepunch 14?
Rank #1,094 over the last seven days in player hours: [EU] Facepunch 14, inside the top 5% of ranked servers.
What is the player count on [EU] Facepunch 14?
The current player count for [EU] Facepunch 14 is 12, out of 300 slots. Averaged across the last seven days: 10 players, peaking at 26. The busiest time in the last 48 hours was 19:00 UTC, when the average player count was 21.
Tags & Lists
How should the tags on [EU] Facepunch 14 be interpreted?
For [EU] Facepunch 14, the game's server browser reads the following tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard in Rust; mp300 (Max players): The server has 300 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Protocol 2634: join only if your game matches this version; cs167781 (Build): Running build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is offered to new players here; sc3 (Custom tag): A non-standard tag, set by the owner or a plugin. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
[EU] Facepunch 14 operator: who is it?
Most likely run by the same operator: [EU] Facepunch 14 and 124 other servers we track, all of which publish a playrust.com hostname.
Where does [EU] Facepunch 14 appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include [EU] Facepunch 14: Rust tutorial servers, Rust servers in Europe, Official Rust servers and Vanilla-tagged Rust servers. These filters on the server list display it: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 10; Boxes: Official only.
Server Details
What Rust version is [EU] Facepunch 14 on?
Rust network protocol 2634 and build 167781 on Windows is what [EU] Facepunch 14 uses. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on [EU] Facepunch 14 smooth?
For the past 48 hours, server fps averaged 222, never dropping below 199. The entity count reached 132,143, covering buildings, deployables and all other world objects. The maximum memory used was 5,634 MB. What players experience as lag is low fps combined with a rising entity count.
[EU] Facepunch 14 uptime and reliability: what are they?
The server is online: [EU] Facepunch 14. About 1 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
[EU] Facepunch 14 location: where is it?
No region tag is published by [EU] Facepunch 14, but its name points to Europe. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 79.137.98.160:28020 is its address.
Settings & Map
What is the map on [EU] Facepunch 14?
Generated by the game, the map on [EU] Facepunch 14 is procedural, size 4,500, seed 159513066. On RustMaps, from this page, the same size and seed show the same map.
[EU] Facepunch 14 rules and settings: what are they?
A gather rate is not given in the name [EU] Facepunch 14. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Raids and PvP are on. It is listed in the Official tab inside Rust. Self-described as vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC: on.
Wipe Schedule
[EU] Facepunch 14 wipe schedule: what does it show?
The force wipe is the one monthly wipe on [EU] Facepunch 14. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world dates from 13 days 20 hours. The tags declare wipes once a month.
What happens on wipe day on [EU] Facepunch 14?
An average peak of 29 players was drawn by its recent wipes. 47 hours after the latest wipe, the crowd hit its peak.
Connect
What is the process to join [EU] Facepunch 14?
Use the F1 console: client.connect 79.137.98.160:28020. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp300,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167781,sc3,ts8
On BestRustServers.xyz
- official
- Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust- Game mode Survival as standard in Rust.
mp300- Max players The server has 300 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Protocol 2634: join only if your game matches this version.
cs167781- Build Running build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Gameplay
^t- Tutorial on Facepunch's tutorial is offered to new players here.
Other
sc3- Custom tag A non-standard tag, set by the owner or a plugin.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.