[CAN] Facepunch 1
148.113.198.4:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 13h. The force wipe · high confidence
- wipe-day peak
- 23 players, last three wipes
Coming wipes
- 22d 13hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTCFW 12d ago | 23 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Numbers
What is the rank of [CAN] Facepunch 1?
Rank #914 over the last seven days in player hours: [CAN] Facepunch 1, inside the top 4% of ranked servers.
Is [CAN] Facepunch 1 busy?
The current player count for [CAN] Facepunch 1 is 11, out of 400 slots. The seven-day average player count stands at 14, and the highest point was 29. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 26 players.
Tags & Lists
How should the tags on [CAN] Facepunch 1 be interpreted?
For [CAN] Facepunch 1, the game's server browser reads the following tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival gameplay; mp400 (Max players): Slots: 400; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): Region code not set; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^t (Tutorial on): The Facepunch tutorial is enabled for new players; sc2 (Custom tag): Set by the owner or a plugin, not a standard Rust tag. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Who operates [CAN] Facepunch 1?
124 other servers we track also publish a playrust.com hostname, as does [CAN] Facepunch 1, so the same operator most likely runs them.
Where does [CAN] Facepunch 1 appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include [CAN] Facepunch 1: Rust tutorial servers, Official Rust servers and Vanilla-tagged Rust servers. On the server list, the filters that bring it up are: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Server Details
[CAN] Facepunch 1 Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Windows for [CAN] Facepunch 1. Joining requires the same protocol; Steam updates your game for you.
[CAN] Facepunch 1 performance: is it smooth?
Its average server fps over the last 48 hours was 280, with a low of 240. The entity count reached 137,941, covering buildings, deployables and all other world objects. At its highest, memory usage was 5,429 MB. What players experience as lag is low fps combined with a rising entity count.
What is the uptime and reliability of [CAN] Facepunch 1?
At the moment, [CAN] Facepunch 1 is up. According to its reported uptime, the last restart was about 17 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
[CAN] Facepunch 1 location: where is it?
No region is published by [CAN] Facepunch 1. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 148.113.198.4:28015 is its address.
Rules and Settings
Which map is used on [CAN] Facepunch 1?
On [CAN] Facepunch 1, the map is procedural, size 4,500 with seed 875579406, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for [CAN] Facepunch 1?
No gather rate appears in the name of [CAN] Facepunch 1. With no stated limit, groups default to 8 players. It runs survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Rust's Official tab includes this server. Vanilla is the label it uses: no changed rates, kits or rules—the game as shipped. The server has VAC on.
Wipe Schedule
On what schedule does [CAN] Facepunch 1 wipe?
Once a month [CAN] Facepunch 1 wipes, with the force wipe. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. Its world dates from 12 days 11 hours. Monthly wipes appear in its tags.
What happens on wipe day on [CAN] Facepunch 1?
Across its recent wipes, the busiest point averaged 23 players. 45 hours into the latest wipe, the crowd reached its peak.
Join Server
[CAN] Facepunch 1 joining: how is it done?
Enter client.connect 148.113.198.4:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp400,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167781,sc2,ts8
On BestRustServers.xyz
- official
- Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust- Game mode Standard survival gameplay.
mp400- Max players Slots: 400.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Gameplay
^t- Tutorial on The Facepunch tutorial is enabled for new players.
Other
sc2- Custom tag Set by the owner or a plugin, not a standard Rust tag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.