[CAN] Facepunch 2
148.113.198.6:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 21h. The force wipe · high confidence
- wipe-day peak
- 22 players, last three wipes
Coming wipes
- 22d 21hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTCFW 12d ago | 22 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
[CAN] Facepunch 2 ranking: what position does it hold?
Over the last seven days, [CAN] Facepunch 2 ranks #995 in player hours, which is in the top 4% of ranked servers.
How many players are on [CAN] Facepunch 2?
[CAN] Facepunch 2: 11 players now, with 400 slots available. The seven-day average player count stands at 12, and the highest point was 24. Over the last 48 hours, the peak hour was 22:00 UTC, averaging 19 players.
Tags & Lists
What is the meaning of the tags on [CAN] Facepunch 2?
The game's server browser reads these tags from [CAN] Facepunch 2: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard in Rust; mp400 (Max players): The server has 400 slots; ts8 (Group limit): Default team size: 8; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^v (Vanilla): The game unmodified: rates, kits and rules as Facepunch ships them; ^t (Tutorial on): The Facepunch tutorial is enabled for new players; sc2 (Custom tag): A non-standard tag, set by the owner or a plugin. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Who is the operator of [CAN] Facepunch 2?
124 other servers we track also publish a playrust.com hostname, as does [CAN] Facepunch 2, so the same operator most likely runs them.
[CAN] Facepunch 2 in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [CAN] Facepunch 2 are: Rust tutorial servers, Official Rust servers and Vanilla-tagged Rust servers. These filters on the server list display it: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Server Overview
[CAN] Facepunch 2 Rust version: which one?
The combination is Rust network protocol 2634 and build 167781 on Windows for [CAN] Facepunch 2. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on [CAN] Facepunch 2?
For the past 48 hours, server fps averaged 261, never dropping below 219. It held up to 138,433 entities: everything from buildings to deployables in the world. The maximum memory used was 5,687 MB. Players feel lag when fps is low and entity count climbs.
How reliable is [CAN] Facepunch 2 and is it online?
The server is online: [CAN] Facepunch 2. About 9 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by BestRustServers.xyz on 13 September 2026.
[CAN] Facepunch 2 location: where is it?
There is no region published by [CAN] Facepunch 2. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 148.113.198.6:28015 is its address.
Rules and Settings
[CAN] Facepunch 2 map: which one is it?
On [CAN] Facepunch 2, the map is procedural, size 4,500 with seed 539058346, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
[CAN] Facepunch 2 rules and settings: what are they?
No gather rate appears in the name of [CAN] Facepunch 2. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Found under Official in the in-game server list. Self-described as vanilla: the game unmodified: rates, kits and rules as Facepunch ships them. VAC protection is on.
Wipe Information
When does [CAN] Facepunch 2 wipe?
The force wipe is the one monthly wipe on [CAN] Facepunch 2. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe that takes every Rust server. The world in play was made 12 days 4 hours. The tags declare wipes once a month.
What happens on wipe day on [CAN] Facepunch 2?
Across its recent wipes, the busiest point averaged 22 players. 45 hours after the latest wipe, the crowd hit its peak.
Connect
[CAN] Facepunch 2 joining: how is it done?
Enter client.connect 148.113.198.6:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp400,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167781,sc2,ts8
On BestRustServers.xyz
- official
- Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust- Game mode Survival as standard in Rust.
mp400- Max players The server has 400 slots.
ts8- Group limit Default team size: 8.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Difficulty
^v- Vanilla The game unmodified: rates, kits and rules as Facepunch ships them.
Gameplay
^t- Tutorial on The Facepunch tutorial is enabled for new players.
Other
sc2- Custom tag A non-standard tag, set by the owner or a plugin.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.