[SEA] Facepunch 2
15.235.180.211:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 23d 0h. The force wipe · high confidence
- wipe-day peak
- 56 players, last three wipes
Coming wipes
- 23d 0hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTCFW 12d ago | 56 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
[SEA] Facepunch 2 ranking: what position does it hold?
In the top 3% of all ranked servers, [SEA] Facepunch 2 is #721 on player hours for the last seven days.
Is [SEA] Facepunch 2 busy?
24 of 250 slots are filled on [SEA] Facepunch 2 at the moment. Averaged across the last seven days: 22 players, peaking at 57. The busiest time in the last 48 hours was 14:00 UTC, when the average player count was 48.
Tags & Lists
How should the tags on [SEA] Facepunch 2 be interpreted?
Read by the game's server browser, the tags [SEA] Facepunch 2 publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard in Rust; mp250 (Max players): Slots: 250; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^t (Tutorial on): Facepunch's tutorial is offered to new players here; sc2 (Custom tag): Set by the owner or a plugin, not a standard Rust tag. Current players, queue and world creation time come from the tags and appear at the top of this page.
[SEA] Facepunch 2 operator: who is it?
Both [SEA] Facepunch 2 and 124 other servers we track publish a playrust.com hostname, so they are most likely run by the same operator.
Which lists and filters on BestRustServers.xyz contain [SEA] Facepunch 2?
The BestRustServers.xyz lists that include [SEA] Facepunch 2 are: Rust tutorial servers, Official Rust servers and Vanilla-tagged Rust servers. These filters on the server list display it: Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Server Overview
What Rust version is [SEA] Facepunch 2 on?
On Windows, [SEA] Facepunch 2 runs Rust network protocol 2634 and build 167781. Steam updates your game automatically, but it needs to match the protocol to join.
Is the performance on [SEA] Facepunch 2 smooth?
For the past 48 hours, server fps averaged 149, never dropping below 86. It held up to 158,205 entities: everything from buildings to deployables in the world. At its highest, memory usage was 6,362 MB. Players feel lag when fps is low and entity count climbs.
[SEA] Facepunch 2 uptime and reliability: what are they?
At the moment, [SEA] Facepunch 2 is up. According to its reported uptime, the last restart was about 6 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. It was first seen by BestRustServers.xyz on 13 September 2026.
Where can [SEA] Facepunch 2 be found?
Without a region tag, [SEA] Facepunch 2's name points to Asia. BestRustServers.xyz does not look up where the machine stands; it shows where a server says it is. 15.235.180.211:28015 is its address.
Rules and Settings
[SEA] Facepunch 2 map: which one is it?
Generated by the game, the map on [SEA] Facepunch 2 is procedural, size 4,500, seed 1720588492. On RustMaps, from this page, the same size and seed show the same map.
What rules and configuration does [SEA] Facepunch 2 have?
No gather rate appears in the name of [SEA] Facepunch 2. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Found under Official in the in-game server list. Self-described as vanilla: no changed rates, kits or rules—the game as shipped. VAC: on.
Wipe Cycle
When does [SEA] Facepunch 2 wipe?
Once a month [SEA] Facepunch 2 wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. Its world dates from 12 days. Its tags give a wipe schedule of one month.
On [SEA] Facepunch 2, what occurs on wipe day?
The average busiest point of its recent wipes was 56 players. 25 hours into the latest wipe, the crowd reached its peak.
How to Join
What is the process to join [SEA] Facepunch 2?
To connect, type client.connect 15.235.180.211:28015 in the F1 console. Launch Rust on this page opens Rust through Steam and joins you.
Server tags
Published as mp250,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167781,sc2,ts8
On BestRustServers.xyz
- official
- Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust- Game mode Survival as standard in Rust.
mp250- Max players Slots: 250.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Build 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Gameplay
^t- Tutorial on Facepunch's tutorial is offered to new players here.
Other
sc2- Custom tag Set by the owner or a plugin, not a standard Rust tag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.