[SA] Facepunch 2
185.50.107.85:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 18h. The force wipe · high confidence
- wipe-day peak
- 27 players, last three wipes
Coming wipes
- 22d 18hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 27, 47 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTCFW 12d ago | 27 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of [SA] Facepunch 2?
In the top 4% of all ranked servers, [SA] Facepunch 2 is #975 on player hours for the last seven days.
What is the player count on [SA] Facepunch 2?
17 of 350 slots are filled on [SA] Facepunch 2 at the moment. The average player count over the last seven days is 12, with a peak of 35. In the last 48 hours, 22:00 UTC saw the highest activity, with an average of 22 players.
Tags & Lists
[SA] Facepunch 2 tags: what do they indicate?
For [SA] Facepunch 2, the game's server browser reads the following tags: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival gameplay; mp350 (Max players): The server has 350 slots; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Game protocol 2634; the same version is required to join; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code missing; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^t (Tutorial on): Facepunch's tutorial is offered to new players here; sc2 (Custom tag): Set by the owner or a plugin, not a standard Rust tag. At the top of this page you also see its players now, its queue and when its world was made, taken from the tags.
Who operates [SA] Facepunch 2?
Most likely run by the same operator: [SA] Facepunch 2 and 124 other servers we track, all of which publish a playrust.com hostname.
Where does [SA] Facepunch 2 appear in BestRustServers.xyz lists and filters?
These BestRustServers.xyz lists include [SA] Facepunch 2: Rust tutorial servers, Official Rust servers and Vanilla-tagged Rust servers. These filters on the server list display it: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Server Overview
What Rust version is [SA] Facepunch 2 on?
Rust network protocol 2634 and build 167781 on Windows is what [SA] Facepunch 2 uses. Steam updates your game automatically, but it needs to match the protocol to join.
How smooth is the performance on [SA] Facepunch 2?
Over 48 hours, it averaged 134 server fps; the lowest was 50. The entity count reached 133,833, covering buildings, deployables and all other world objects. At its highest, memory usage was 5,551 MB. Players feel lag when fps is low and entity count climbs.
[SA] Facepunch 2 uptime and reliability: what are they?
The server is online: [SA] Facepunch 2. About 11 hours ago is when it last restarted, based on its uptime. It was up 86% of the time over the last 7 full days, 144 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of [SA] Facepunch 2?
No region is published by [SA] Facepunch 2. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. 185.50.107.85:28015 is its address.
Rules and Settings
Which map is used on [SA] Facepunch 2?
A procedural map of size 4,500 and seed 1046378604 is what [SA] Facepunch 2 runs, generated by the game. View it on RustMaps from this page: identical size and seed produce an identical map.
What rules and configuration does [SA] Facepunch 2 have?
A gather rate is not given in the name [SA] Facepunch 2. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. It is listed in the Official tab inside Rust. Vanilla is the label it uses: as Facepunch ships the game: rates, kits and rules unchanged. The server has VAC on.
Wipe Information
On what schedule does [SA] Facepunch 2 wipe?
Once a month [SA] Facepunch 2 wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. Its world dates from 12 days 6 hours. Monthly wipes appear in its tags.
On [SA] Facepunch 2, what occurs on wipe day?
The average busiest point of its recent wipes was 27 players. 47 hours after the latest wipe, the crowd hit its peak.
Connect
[SA] Facepunch 2 joining: how is it done?
Use the F1 console: client.connect 185.50.107.85:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp350,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167781,sc2,ts8
On BestRustServers.xyz
- official
- Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust- Game mode Standard survival gameplay.
mp350- Max players The server has 350 slots.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Game protocol 2634; the same version is required to join.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code missing.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Gameplay
^t- Tutorial on Facepunch's tutorial is offered to new players here.
Other
sc2- Custom tag Set by the owner or a plugin, not a standard Rust tag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.