[AU] Facepunch 1
51.161.199.44:28015 checked 15m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 23d 1h. The force wipe · high confidence
- wipe-day peak
- 30 players, last three wipes
Coming wipes
- 23d 1hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTCFW 11d ago | 30 | – | running | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player Count
[AU] Facepunch 1 ranking: what position does it hold?
In the top 4% of all ranked servers, [AU] Facepunch 1 is #921 on player hours for the last seven days.
How many players are on [AU] Facepunch 1?
[AU] Facepunch 1: 12 players now, with 250 slots available. Averaged across the last seven days: 14 players, peaking at 35. Over the last 48 hours, the peak hour was 06:00 UTC, averaging 20 players.
Tags & Lists
[AU] Facepunch 1 tags: what do they indicate?
Read by the game's server browser, the tags [AU] Facepunch 1 publishes are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival gameplay; mp250 (Max players): Slot count is 250; ts8 (Group limit): Teams are limited to 8, the default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): RakNet is the network layer in use; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, synced to Facepunch's force wipe; ^v (Vanilla): As Facepunch ships the game: rates, kits and rules unchanged; ^t (Tutorial on): Facepunch's tutorial is offered to new players here; sc2 (Custom tag): Owner- or plugin-set tag, not a standard Rust tag. Current players, queue and world creation time come from the tags and appear at the top of this page.
Who is the operator of [AU] Facepunch 1?
Both [AU] Facepunch 1 and 124 other servers we track publish a playrust.com hostname, so they are most likely run by the same operator.
[AU] Facepunch 1 in BestRustServers.xyz lists and filters: which ones?
These BestRustServers.xyz lists include [AU] Facepunch 1: Rust tutorial servers, Oceania Rust servers, Official Rust servers and Vanilla-tagged Rust servers. On the server list, the filters that bring it up are: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Server Overview
What Rust version is [AU] Facepunch 1 on?
Rust network protocol 2634 and build 167781 on Windows is what [AU] Facepunch 1 uses. Your game has to match the protocol to connect; Steam takes care of updating it.
How smooth is the performance on [AU] Facepunch 1?
For the past 48 hours, server fps averaged 182, never dropping below 151. It held up to 141,218 entities: everything from buildings to deployables in the world. Memory use peaked at 5,556 MB. What players experience as lag is low fps combined with a rising entity count.
[AU] Facepunch 1 uptime and reliability: what are they?
At the moment, [AU] Facepunch 1 is up. The uptime it reports shows a restart roughly 5 hours ago. Over the past 7 full days, it was online 168 of 168 hours, 100% of the time. The first time BestRustServers.xyz saw it was on 13 September 2026.
What is the location of [AU] Facepunch 1?
Without a region tag, [AU] Facepunch 1's name points to Oceania. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 51.161.199.44:28015.
Rules and Settings
What is the map on [AU] Facepunch 1?
On [AU] Facepunch 1, the map is procedural, size 4,500 with seed 937701272, generated by the game. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for [AU] Facepunch 1?
A gather rate is not given in the name [AU] Facepunch 1. The default cap of 8 players per group is in force. Listed as survival, gather, build, raid: the standard game. Raids and PvP are on. It is listed in the Official tab inside Rust. Self-described as vanilla: as Facepunch ships the game: rates, kits and rules unchanged. VAC: on.
Wipe Schedule
[AU] Facepunch 1 wipe schedule: what does it show?
Once a month [AU] Facepunch 1 wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play was made 11 days 23 hours. Its tags give a wipe schedule of one month.
What happens on wipe day on [AU] Facepunch 1?
Across its recent wipes, the busiest point averaged 30 players. 41 hours into the latest wipe, the crowd reached its peak.
Join Server
How can I connect to [AU] Facepunch 1?
Enter client.connect 51.161.199.44:28015 in the console (F1 in Rust), or use Launch Rust on this page to open Steam and connect.
Server tags
Published as mp250,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167781,sc2,ts8
On BestRustServers.xyz
- official
- Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust- Game mode Standard survival gameplay.
mp250- Max players Slot count is 250.
ts8- Group limit Teams are limited to 8, the default.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking RakNet is the network layer in use.
$r?- Region code Region code not set.
Wipe schedule
^m- Monthly Monthly wipes, synced to Facepunch's force wipe.
Difficulty
^v- Vanilla As Facepunch ships the game: rates, kits and rules unchanged.
Gameplay
^t- Tutorial on Facepunch's tutorial is offered to new players here.
Other
sc2- Custom tag Owner- or plugin-set tag, not a standard Rust tag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.