[EU] Facepunch 4
79.137.98.8:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 14h. The force wipe · high confidence
- wipe-day peak
- 81 players, last three wipes
Coming wipes
- 22d 14hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 81, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:44 UTCFW 12d ago | 81 | – | running | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
What is the rank of [EU] Facepunch 4?
In the top 3% of all ranked servers, [EU] Facepunch 4 is #737 on player hours for the last seven days.
What is the player count on [EU] Facepunch 4?
[EU] Facepunch 4: 6 players now, with 350 slots available. Averaged across the last seven days: 21 players, peaking at 55. In the last 48 hours, 16:00 UTC saw the highest activity, with an average of 45 players.
Tags & Lists
[EU] Facepunch 4 tags: what do they indicate?
The game's server browser reads these tags from [EU] Facepunch 4: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival as standard in Rust; mp350 (Max players): Slot count is 350; ts8 (Group limit): The game default is 8 per team; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Game build number: 167781; ptrak (Networking): Network layer: RakNet, the standard; $r? (Region code): No region code listed; ^m (Monthly): Wipe cycle: monthly, with the force wipe; ^v (Vanilla): No changed rates, kits or rules—the game as shipped; ^t (Tutorial on): Facepunch's tutorial is offered to new players here; sc2 (Custom tag): Set by the owner or a plugin, not a standard Rust tag. The top of this page also shows its current players, its queue and the time its world was made, all from the tags.
[EU] Facepunch 4 operator: who is it?
124 other servers we track also publish a playrust.com hostname, as does [EU] Facepunch 4, so the same operator most likely runs them.
[EU] Facepunch 4 in BestRustServers.xyz lists and filters: which ones?
The BestRustServers.xyz lists that include [EU] Facepunch 4 are: Rust tutorial servers, Rust servers in Europe, Official Rust servers and Vanilla-tagged Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Average players: 10+ on average; Boxes: Official only.
Server Overview
[EU] Facepunch 4 Rust version: which one?
Rust network protocol 2634 and build 167781 on Windows is what [EU] Facepunch 4 uses. Joining requires the same protocol; Steam updates your game for you.
How smooth is the performance on [EU] Facepunch 4?
Its average server fps over the last 48 hours was 203, with a low of 151. It held up to 147,260 entities: everything from buildings to deployables in the world. At its highest, memory usage was 6,326 MB. What players experience as lag is low fps combined with a rising entity count.
[EU] Facepunch 4 uptime and reliability: what are they?
At the moment, [EU] Facepunch 4 is up. About 16 hours ago is when it last restarted, based on its uptime. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first time BestRustServers.xyz saw it was on 13 September 2026.
Where can [EU] Facepunch 4 be found?
Its name points to Europe, though [EU] Facepunch 4 publishes no region tag. BestRustServers.xyz shows the stated location of a server; the actual location of the machine is not looked up. You can reach it at 79.137.98.8:28015.
Rules & Map
Which map is used on [EU] Facepunch 4?
Generated by the game, the map on [EU] Facepunch 4 is procedural, size 4,500, seed 793956150. The map can be viewed on RustMaps from this page, since size and seed fix it.
What are the settings and rules for [EU] Facepunch 4?
A gather rate is not given in the name [EU] Facepunch 4. With no stated limit, groups default to 8 players. Listed as survival, gather, build, raid: the standard game. Fighting and raiding between players are allowed. Rust's Official tab includes this server. In its own words, it is vanilla: no changed rates, kits or rules—the game as shipped. VAC: on.
Wipe Information
[EU] Facepunch 4 wipe schedule: what does it show?
Once a month [EU] Facepunch 4 wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. Its world dates from 12 days 10 hours. Monthly wipes appear in its tags.
On [EU] Facepunch 4, what occurs on wipe day?
The average busiest point of its recent wipes was 81 players. 1 hours into the latest wipe, the crowd reached its peak.
How to Join
[EU] Facepunch 4 joining: how is it done?
Use the F1 console: client.connect 79.137.98.8:28015. Launch Rust on this page does the same by opening Rust through Steam and connecting.
Server tags
Published as mp350,ptrak,$r?,v2634,^m,^v,^t,gmrust,cs167781,sc2,ts8
On BestRustServers.xyz
- official
- Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrust- Game mode Survival as standard in Rust.
mp350- Max players Slot count is 350.
ts8- Group limit The game default is 8 per team.
v2634- Protocol Your game must be on protocol 2634 to connect.
cs167781- Build Game build number: 167781.
ptrak- Networking Network layer: RakNet, the standard.
$r?- Region code No region code listed.
Wipe schedule
^m- Monthly Wipe cycle: monthly, with the force wipe.
Difficulty
^v- Vanilla No changed rates, kits or rules—the game as shipped.
Gameplay
^t- Tutorial on Facepunch's tutorial is offered to new players here.
Other
sc2- Custom tag Set by the owner or a plugin, not a standard Rust tag.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.